Oskar Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'3" when asserting himself. He wears a colorful flower in his white hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Oskar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Oskar's father didn't care for him much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oskar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Military. Occupation: Spy
Voice: Soft and mumbly
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 11)
Armor Class 9
Hit Points 66 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
Possessions: 2900 gp. Star rose quartz (20 gp). Eye agate (6 gp). Eye agate (6 gp). Alexandrite (900 gp). Red garnet (110 gp). Banded agate (6 gp). Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Devore, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. His golden hair is heavily combed to the left. His fierce green eyes like to dwell on things.
Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Diggory was born in the west. At a young age he loved to build and create. His first spouse was a Mortician, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with his absent father.
Ideals: Justice, Persistence. Bonds: Religious, Family. Occupation: Blacksmith
Voice: Posh accent
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 80 pp.
Ahvain Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Ahvain was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. After a long history of fighting, Ahvain and his spouse have recently divorced.
Motivation: Retire the richest man in the west; and to share knowledge with the world
Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Poor. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 47 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 7 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 290 pp. Golden yellow topaz (1000 gp). Freshwater pearl (8 gp).
Shamil Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She wears baggy blue pantaloons and a black scarf. She has a moderate pudge and is not very fit. She wears her black hair down. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born several months after her father was called into army service. Over the years she perfected her riding and shooting skills. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she seems to be bored by most things
Flaws: Mundane. Bonds: Attractive, Military, Nature, Rich. Occupation: Glassblower
Voice: Scottish accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp. 2 Holy water.
Cory Tyndall, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a grey costume with the symbols of strength on his torso. His whole body is exceptionally muscular. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: Wants to open a new tavern.
Bonds: Immigrant, Job, Rich, Mentor, Debt. Occupation: Fletcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
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