Sammal Grief, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'5", this man prefers to wear green pants and tee shirts. His blue hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Hunter business at a young age. His necromantic abilities were realized during a raid on his village. He now owns his own business.
Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg
Ideals: Logical, Gifted, Athletic. Flaws: Antagonistic. Bonds: Job. Occupation: Hunter
Voice: Timid voice
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 7 (-2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 1 Simple lock.
Cloak Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in pastel turtlenecks beneath a black coat with brown slacks. He keeps his orange fur in a flapper bob. His half smiles and yellow eyes are beguiling and draw you in.
Personality: Cloak speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant. Occupation: Sailor
Voice: Jamaican accent
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 13)
Armor Class 13
Hit Points 29 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 3000 gp. Coral (120 gp).
Gardain Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. His blonde hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where he often wandered off to fish. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He wants revenge against orcs; and revenge
Ideals: Persistence. Flaws: Mundane, Secretive. Bonds: Nature, Enemies. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 200 sp. Bloodstone (70 gp).
Valanthe Othronus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears clothing that is held on in multiple layers but all of it is in poor condition. With wild blonde hair. She wears an eyepatch.
Personality: She is almost excessively polite to everyone, even when angry. She is a great chef.
History: Valanthe was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her necromantic talents. She was granted necromantic powers by her dying brother.
Motivation: Wants to work out more often; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Banker
Voice: Boston accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 18 (+4) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 200 sp. Silver ewer (50 gp).
Bulzo Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is lengthy and is close to two feet long. His green eyes lackadaisically let the world flow into them.
Personality: Bulzo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the south, but his parents moved at a very young age to the east. He moved from fad to fad and when he turned 15 he discovered poetry. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Artistic, Fighting, Impeccable. Bonds: Immigrant, Adventurer. Occupation: Crown-heir
Voice: Squeaky
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 9)
Armor Class 11
Hit Points 4 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 1100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
