Hadwisa Quinton, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. With wild auburn hair. Her gray eyes peer out from beneath her broad brown hat.
Personality: She never swears and excessively uses polite adverbs when speaking. She receives visions of the future at random moments
History: She got into the Miller business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Expand her business; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Gifted. Flaws: Shy. Bonds: Job. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 5 (-3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Raer Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a blue cloak and cross-gartered black stockings. He wears a colorful flower in his red hair. His fierce hazel eyes like to dwell on things.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Map Maker, but he got bored and became a Barrister. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Barrister
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 70 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
Possessions: 3000 gp. Lapis lazuli (13 gp). Blue quartz (13 gp). Sardonyx (60 gp). Onyx (60 gp). Malachite (13 gp). Blue sapphire (1600 gp). Peridot (60 gp).
Feldûsh Law, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an entirely white suit with tan socks and a vest with buckled shoes. His chestnut hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are amber.
Personality: His tongue was cut out and he uses sign language. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Locksmith business at a young age. He worked as a nervous Locksmith and found it very stressful. He now mingles about in high society.
Motivation: To prove his worth to the world; and wants to open a new tavern
Ideals: Justice. Flaws: Disease, Impulsive. Bonds: Job, Rich. Occupation: Locksmith
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 6 (-2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. Embroidered and bejeweled glove (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A roughly beaten golden orb (180 gp).
Ulla Munggen, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears skinny pants and wears a blue and tan robe with the hood down. Her hair, while still mostly brown, has prominent grey streaks. Her hazel eyes dart from person to person.
Personality: She dislikes all the random violence that takes place in the west. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Ulla was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her brother; and she wants nothing more than to rejoin the army
Ideals: Pacifist. Bonds: Attractive, Military, Family, Religious. Occupation: Layabout
Voice: Booming voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Ahrim Merit, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green leather gloves, a green jacket, and tight pants. His Stetson hat is riddled with cuts and holes. He has gold eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Fisher business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Flaws: Ugly. Bonds: Adventurer, Rich, Job, Religious. Occupation: Fisher
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 9)
Armor Class 7
Hit Points 34 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 7 (-2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +0 / 3d4-3, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
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