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NPC Generator

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Advanced [show]


Balam Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. His long dark red hair is drawn into a two foot long braid. His eyes are a pleasant black.

Personality: He is irascible and easily irritated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Bowyer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Balam and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he wants revenge against orcs

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Scribe

Voice: Pronounces O like U

Attributes [hide]

Balam Loyalty, Male Tiefling Cleric 8
Medium (5'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Deception +5, History +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his beige fur up. His half smiles and copper eyes are beguiling and draw you in.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Rich, Attractive. Occupation: Dilettante

Voice: Can't modulate volume

Attributes [hide]

Leaf Grass, Male Tabaxi Ranger 1
Medium (6'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 50 gp.


Social Check DCs


Ida Ainsworth, Female Human [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries with her a set of sickles on her belt, each one with a opal on the hilt. She sports auburn long hair. Her gray eyes are slightly larger than normal.

Personality: Her tongue was cut out and she uses sign language. She is able to fit into much smaller and tighter spaces than normal.

History: She was born in the north, but her parents moved at a very young age to the west. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the north, certain she would find work there.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Immigrant, Mentor. Occupation: Gardener

Voice: Shortens vowels

Attributes [hide]

Ida Ainsworth, Female Human Rogue 1
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)18 (+4) 15 (+2)9 (-1)
Skills Nature +6, Persuasion +1
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Auran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 300 sp.


Social Check DCs


Agatha Mitchell, Female Human [Permalink]

Personal [hide]

Description: She wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed flail, just in case. She has a slight overbite and is overall scrawny. Her red hair has been sun bleached extensively. Her eyes are blue and catlike.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She got into the Mercenary business at a young age. When Agatha reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently the stress of being a Mercenary has made it difficult for her to sleep.

Motivation: To be a Carter again; and she wants random interesting trinkets and junk, hates to throw anything away

Flaws: Insomniac, Fearful, Greedy. Bonds: Job, Military. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Agatha Mitchell, Female Human Commoner 11
Medium (5'11") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 71 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)17 (+3) 17 (+3)11 (+0)
Skills History +7, Religion +7
Senses Passive Perception 13
Languages Common, Celestial, Draconic, Halfling
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 1900 gp. Aquamarine (200 gp). Iolite (60 gp). Peridot (60 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oppleby Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a blue shirt with thin pastel vertical stripes and grey pants. Beneath his clothing is a huge mess of scar tissue. He keeps his white hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.

History: Oppleby was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He feels kind of lost in life; and expand his business

Ideals: Philantrophist. Flaws: Depressed. Bonds: Slave, Job, Enemies. Occupation: Servant

Voice: Strong lisp

Attributes [hide]

Oppleby Quillsharpener, Male Gnome Aristocrat 14
Small (3'7") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 67 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)11 (+0) 17 (+3)12 (+1)
Skills Animal Handling +8, Persuasion +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 3000 gp. Azurite (10 gp). Coral (160 gp). Black opal (1300 gp). Zircon (80 gp). Violet garnet (1400 gp). 1 Medium magic item.


Social Check DCs

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