Shedinn Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a green costume with the symbols of his god on his torso. His brass crest, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He is untrained/undisciplined, which makes him dangerous.
Motivation: Someone believes him a fraud; and revenge
Ideals: Persistence. Flaws: Insane, Shy. Bonds: Slave, Enemies. Occupation: Slave Trader
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 12)
Armor Class 11
Hit Points 49 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +6
Possessions: 4000 gp. Embroidered and bejeweled glove (3000 gp). Silver comb with moonstones (900 gp). Silver chalice with lapis lazuli gems (110 gp). Silver comb with moonstones (900 gp). Gold and topaz bottle stopper cork (1700 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). 1 Minor magic item. 1 Minor magic item.
Mary Moreno, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She carries a battered monstrous two handed axe and tarnished sai as well. She keeps her long golden hair kept up in a rat tail. She has a tattooed face.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in the south. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She moves from town to town, unable to find a place to settle.
Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture
Ideals: Fighting, Disciplined. Flaws: Impulsive. Bonds: Immigrant, Criminal record. Occupation: Masseuse
Voice: Low range voice
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Herleva Reid, Female Human [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has wavy red hair. Her thin eyebrows rest above her beady blue eyes.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is lazy, self-centered, vain, and jealous.
History: She was born to loving parents in a slum to the south. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for her; and wants to work out more often
Ideals: Impeccable, Athletic. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Farmer
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 70 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +5
Possessions: 190 pp.
Rangrim Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a robe, a symbol of magic around his neck, and a greataxe on his belt. His hair is greying and his face has many wrinkles. He has several tiny sapphire earrings on each ear.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He is terrified, and will act out of fear.
Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Enemies, Immigrant. Occupation: Knight
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 250 gp.
Mardnab Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is cut close to her head. She has a tattooed face.
Personality: She exudes charisma. She is a tour de force of persuasion. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born into a rich family. Cursed with a spirit at a very young age, Mardnab has worked very hard to control her curse. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to work out more often; and she has money and likes to spend it
Ideals: Athletic. Flaws: Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Sailor
Voice: German accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 12 (+1) | 14 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Elven
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
Possessions: 500 gp. Golden yellow topaz (200 gp). Rose (70 gp). Amethyst (130 gp).
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