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Advanced [show]


Anne Atherton, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She has a large brown mantle and cape that has been intricately interwoven into her grey robe. She wears a colorful flower in her chestnut hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She receives visions of the future at random moments

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her necromantic abilities were realized during a raid on her village. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anne fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Cynical. Bonds: Attractive, Military. Occupation: Bellfounder

Voice: Irish accent

Attributes [hide]

Anne Atherton, Female Human Fighter 11
Medium (4'7") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 75 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Arcana +6, Insight +6
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2300 gp. Blue quartz (11 gp).


Social Check DCs


Patrick Lancaster, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. His hair is silver, silky, and of moderate length. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Attractive, Rich. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Patrick Lancaster, Male Human Ranger 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)9 (-1) 9 (-1)6 (-2)
Skills Persuasion +0, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. Red-brown spinel (60 gp). 1 Backpack.


Social Check DCs


Gerald Ashton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, grey cloak. His golden hair is greasy and uncared for. His eyes are brown and he is always smoking a pipe.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and a deep hatred of dire rats

Flaws: Ugly, Fearful, Antagonistic. Bonds: Enemies, Religious, Rich. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Gerald Ashton, Male Human Aristocrat 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)9 (-1) 11 (+0)13 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 110 gp.


Social Check DCs


Edge Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. He wears his beige fur down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Sold as a small child to a wizard, Edge was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He struck the Miller job and began his own company from there.

Motivation: A deep hatred of goblins; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Joker. Bonds: Attractive, Religious, Mentor, Job, Enemies. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Edge Mirror, Male Tabaxi Ranger 2
Medium (6'0") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)9 (-1) 8 (-1)12 (+1)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 9
Languages
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. Rock crystal (40 gp). Pink pearl (120 gp).


Social Check DCs


Sarah Myerscough, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is dressed in a clean grey cloak covering her clean studded leather. Her hair is brown and curly. She has gray eyes and a grey hat with a tan feather.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Sold as a small child to a slaver, Sarah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She dropped out of school before completing her studies. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Emotional, Impulsive. Bonds: Mentor. Occupation: Dilettante

Voice: Hard of hearing, loud

Attributes [hide]

Sarah Myerscough, Female Human Ranger 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)7 (-2) 16 (+3)10 (+0)
Skills Arcana +0, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 cp. 1 Disguise kit.


Social Check DCs

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