Gimûb Fawcett, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. He is portly but not overly obese. He wears his red hair down. He wears crescent spectacles with a black brim.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Job, Family. Occupation: Sellsword
Voice: Slurs words
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 12)
Armor Class 10
Hit Points 55 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 1000 gp. Bloodstone (40 gp).
Mozikth Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. His crest, while still mostly rusty, has prominent grey streaks. His red eyes peer out from beneath his small black hat.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He feeds upon the attention of others.
History: Sold as a small child to a necromancer, Mozikth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Mortician and found it very stressful. He's also a talented Knight, but doesn't like to broadcast it.
Motivation: Retire the richest man in the north; and to be a knight again
Ideals: Justice, Entrepeneur. Bonds: Attractive, Mentor, Job. Occupation: Mortician
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 900 sp. 1 Tanglefoot bags.
Gimurt Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. His moppish silver hair is in a traditional bowl cut. His eyes are likewise amber.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the east to a Healer, Gimurt learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He then took over the family business and is one of the better Healer for hire.
Motivation: He's in love; and he wants to get laid
Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Slave, Has a crush. Occupation: Healer
Voice: Spits words with contempt
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp. Sard (60 gp).
Eberk Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. His golden hair is lengthy and is close to two feet long. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Eberk hails from a village terrorized by giants. His father was a mechanic, and taught him how to fix just about anything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Money/treasure; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Persistence. Bonds: Rich, Guardian, Religious, Enemies. Occupation: Stylist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 90 gp. Red-brown spinel (70 gp).
Naamah Heal, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an entirely green suit with white socks and a vest with buckled shoes. She is portly but not overly obese. Her purple hair is singed and shortened. She has a tattooed face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a wizard, Naamah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Naamah was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Naamah's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Naamah and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and money/treasure
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Auran, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 pp.
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Their contribution stands as a beacon of hope for all adventurers!
