Gynk Shelly, Female Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'3" and wears a white coat over a tan low-cut shirt, and a deerstalker hat upon her head. She has a long golden ponytail with little hanging trinkets. Her fair skin shows little sign of her aristocratic breeding.
Personality: Gynk is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: When she was but 8 years old her parents immigrated from the south. A few years later when the west was not economically sound they moved to her current location. She now spends her time doing works of charity.
Motivation: To clean up the streets.
Ideals: Extrovert, Philantrophist, Logical. Bonds: Attractive, Immigrant. Occupation: Herbalist
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 69 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 4 (-3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +1
Possessions: 500 gp.
Rosalind Hamilton, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she tends to wear a brown poncho over her likewise colored trousers and shirt. She keeps her auburn hair in a pixie cut. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She snorts whenever she laughs or is feeling confident. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rosalind took refuge in the ruined castle and found the beat up shield and armor she uses now. She has been saving her money to try and buy her sister's freedom.
Motivation: To get a good night's sleep; and to reunite with her absent mother
Ideals: Joker. Flaws: Insomniac. Bonds: Nature, Family. Occupation: Dilettante
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 44 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 6 (-2) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 400 pp. Solid gold idol (1000 gp). Jeweled gold crown (3000 gp). Gold and topaz bottle stopper cork (1500 gp). An abacus with copper, silver and gold markers (50 gp). Solid gold idol (1000 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp).
Bucklal Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fancy white suit, and he perpetually has his bastard sword ready. He wears his silver hair down. He has brown eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of a Servant, who enjoyed hunting, Bucklal was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Fighting, Opinionated, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Butcher
Voice: Italian accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp.
Vezera Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a weathered and beat up set of banded mail beneath an oversized green coat. She keeps her long copper crest kept up in a rat tail. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She feeds upon the attention of others.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She loathes her own lifestyle; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Depressed. Bonds: Attractive. Occupation: Laborer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. Blue sapphire (800 gp). Banded agate (5 gp). Malachite (5 gp). Blue star sapphire (800 gp).
Virra Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman is generally shirtless and showing off her tattooed chest. She keeps her black hair in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born at the edge of vast island. Virra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: Many giants want her driven away; and obtaining odd cultural tabaxi artifacts is her passion
Bonds: Poor, Attractive, Adventurer, Nature, Enemies. Occupation: Laborer
Voice: Uses sign language
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 11)
Armor Class 12
Hit Points 123 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 240 pp. Fire opal pendant on a fine gold chain (2200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Jeweled electrum ring (7000 gp). A roughly beaten golden orb (140 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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