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Advanced [show]


Gadreel Revile, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. Her long blue hair is drawn into a two foot long braid. Her eyes are likewise silver. Her teeth are yellowed and unaligned.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Criminal record. Occupation: Carpenter

Voice: Uses lots of figures of speech

Attributes [hide]

Gadreel Revile, Female Tiefling Barbarian 3
Medium (4'11") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Marigold Underbough, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is red and curly. Her ears are large.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south to a Mayor, Marigold learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Mayor. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Marigold Underbough, Female Halfling Wizard 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 10 (+0)17 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 260 gp.


Social Check DCs


Rose Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: This dark-skinned female typically wears a sleeveless long coat of deep red leather and dull violet iron scale mail. She is tall, broad shouldered and powerfully built. She has a long brown ponytail with little hanging trinkets. She has a dull look in her violet eyes.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She feeds upon the attention of others.

History: The child of western immigrants she idolized her father. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Rose's homeland. Rose decided to take the middle way and become a bodyguard. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rose fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and she desires power and/or immortality

Ideals: Passionate, Fighting. Bonds: Attractive, Immigrant, Adventurer. Occupation: Courier

Voice: Scratchy, weak

Attributes [hide]

Rose Fastfoot, Female Halfling Cleric 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills History +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elama Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears long strands of jet and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her broad hat is riddled with cuts and holes. Her fierce gray eyes like to dwell on things.

Personality: She is irascible and easily irritated. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was raised in a mountains tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure; and she is greedy

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Elama Xiloscient, Female Elf Druid 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Athletics -1, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. Azurite (16 gp). Chrysoprase (30 gp).


Social Check DCs


Eberk Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his kukri, and his gloved hand is found clutching a kukri. His red hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Weaver and found it very stressful. He was granted arcane powers by his dying brother.

Motivation: Sabotage a competitor; and expand his business

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Weaver

Voice: Hissing voice

Attributes [hide]

Eberk Durthane, Male Dwarf Wizard 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 sp.


Social Check DCs

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