Isabella Ansley, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'6". She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and her gloved hand is found clutching a bastard sword. She wears a wide-brimmed hat to cover her moderate length black hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Isabella enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Isabella was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Flaws: Antagonistic, Hedonist. Bonds: Poor, Attractive, Religious. Occupation: Mayor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp.
Anastrianna Othronus, Female Half-Elf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and tends to wear a large violet jacket. Her skin is also unnaturally pale. She has golden hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her mother raised her in a mountain cabin. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She is untrained/undisciplined, which makes her dangerous.
Motivation: She's repulsed by the PC; and she feels threatened by others
Flaws: Ugly, Insane, Antagonistic, Fearful. Bonds: Religious, Nature. Occupation: Engraver
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 700 gp.
Leaf Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is renowned for her bright brown dresses and hats. Her cinnamon fur is lengthy and is close to two feet long. She wears large thick round spectacles.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Energy wise she seems alert and responsive.
History: Born in the west to a Carpenter, Leaf learned a great deal about her father's area of expertise. Her childhood dream was to be a Barkeep, but she was a colossal failure. She's since become an addict/alcoholic.
Motivation: She wants revenge against drow; and she is unsatisfied with her job
Ideals: Disciplined, Professionalism. Flaws: Addict. Bonds: Job, Enemies. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 21 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Sylvan, Aquan
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 400 gp. Brown-green garnet (70 gp). Red spinel (70 gp). Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Millicent Kenley, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses in collared shirts and wears a proper scarf over her head. Her hair is long and silver with streaks of golden, and is pulled back with small brown clips. Her eyes are likewise amber.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Flattery will make her almost putty in your hands.
History: She was born on a small isolated farm. She helped her father out around the business and became quite the natural. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Flaws: Antagonistic, Selfish. Bonds: Poor, Nature, Job. Occupation: Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 6000 sp.
Fulbar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. He has dyed his greying black hair a little too much giving a sharp black color. He wears large thick round spectacles.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a small toy that he constantly fidgets with.
History: The child of a Weaver, who enjoyed hunting, Fulbar was taken on many hunting expeditions. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of his sister
Ideals: Joker. Flaws: Addict, Insane. Bonds: Attractive, Nature. Occupation: Priest
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 23 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 16000 cp.
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