Dentratha Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a fancy black dress. Her crest is cut close to her head. Her red eyes dart from person to person to random spaces in the air.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born the only child of a wealthy merchant. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: Someone believes her a fraud; and a deep hatred of gnolls
Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Attractive, Adventurer, Enemies. Occupation: Layabout
Voice: Australian accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 6 (-2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 270 gp. 1 Half-Plate.
Elegant Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His orange fur is kept up in a ponytail inside a top hat. His fierce yellow eyes like to dwell on things.
Personality: A deeply religious man he believes everything happens for a reason. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He got into the Tanner business at a young age. Elegant was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is wracked by social anxiety; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Fearful. Bonds: Religious, Attractive, Job. Occupation: Tanner
Voice: Australian accent
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 45 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 15 (+2) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 10000 sp. Tourmaline (90 gp). Eye agate (5 gp). Obsidian (5 gp). Black opal (500 gp). Freshwater pearl (5 gp). Alexandrite (1000 gp). Alexandrite (1000 gp). White opal (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Flask In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a simple pastel robe with white stripes complete with hood. He has yellow fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is skeptical of what others tell him and is slow to trust.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by goblins. Flask was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: His religion dominates his actions.
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 74 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +4
Possessions: 2000 gp.
Uraim Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is typically in his Dyer uniform. His white hair is unkempt and raggedy. His green eyes dart from person to person to random spaces in the air.
Personality: He loves telling others what to do and how they should feel about things. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Uraim was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Job, Poor. Occupation: Dyer
Voice: Shortens vowels
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: Just what you see.
Fonkin Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a blue poncho over his likewise colored trousers and shirt. His hair is short and red. His thin eyebrows rest above his beady green eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Navigator.
Motivation: He is currently in port desperately looking for someone to get him out; and expand his business
Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Job, Slave. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 1 |
Possessions: 90 gp.
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