Helgret Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She is dressed in an above average manner. She wears a top hat to cover her moderate length chestnut hair. She has gray eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a habit of throwing herself into exceedingly dangerous situations.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Helgret was born on a far western island where she grew up under the tutelage of her father, an expert Banker. Days after completing her studies, news broke out that her hometown was attacked by brigands. Helgret was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: She wants revenge against brigands; and a deep hatred of brigands
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Immigrant, Enemies. Occupation: Banker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 370 gp.
Drenna Hastings, Female Half-Orc [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of scythes on her belt, each one with a topaz on the hilt. Her golden hair is still thick. Her eyes are hazel and catlike.
Personality: Drenna is depressed about a lot of things. She tends to be a nihilist. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born blind and as such lacked many opportunities for work. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has a rivalry with the Church that dominates her actions; and she loathes her own lifestyle
Ideals: Fighting. Flaws: Depressed, Disease. Bonds: Attractive, Religious. Occupation: Brewer
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 7 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 130 gp. 1 Holy water.
Anbera Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her head has been shaved. Her amber eyes peer out from beneath her deerstalker grey hat.
Personality: Always inclined to offer people food she seems plenty friendly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Anbera lived on a farm with her father, near the main road leading to a nearby town. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.
Motivation: She has comitted a past crime that haunts her to this day; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Criminal record, Adventurer. Occupation: Butcher
Voice: Stutters
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1700 sp.
Faral Wallace, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her eyes are violet.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to loving parents in a slum to the north. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Entrepeneur, Justice. Flaws: Selfish. Bonds: Criminal record, Poor. Occupation: Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Sylvan, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 600 sp. Iolite (40 gp).
Harvest Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. His red fur is kept up in a ponytail inside a deerstalker hat. He wears large thick round spectacles.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A powerful wizard made him what he is. He moved from fad to fad and when he turned 15 he discovered painting. He was granted arcane powers by his dying sister.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Passionate, Artistic. Bonds: Religious, Mentor. Occupation: Performer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
