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NPC Generator

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Advanced [show]


Rivaan Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'8" and lanky with angular features, he is an attractive figure. He wears a black tunic with brown highlights, and long black pants that bunch up around his shoes. His long silver crest is drawn into a two foot long braid. His red eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 90. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Rivaan was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: Many orcs want him driven away; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Attractive, Criminal record, Poor, Enemies. Occupation: Armorer

Voice: Draws out vowels

Attributes [hide]

Rivaan Ophinshtalajiir, Male Dragonborn Commoner 9
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 25 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Athletics +6, Investigation +5
Senses Passive Perception 10
Languages Common, Druidic, Auran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +5

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Abad Talent, Male Tiefling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he tends to wear a black poncho over his likewise colored trousers and shirt. His black hair is slicked back into a classic pompadour. His black eyes peer out from beneath his feathered black hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a island tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Ideals: Passionate, Justice. Flaws: Fearful. Bonds: Nature, Adventurer. Occupation: Apothecary

Voice: Old thin voice

Attributes [hide]

Abad Talent, Male Tiefling Wizard 4
Medium (5'9") Tiefling, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 15 (+2)15 (+2) 10 (+0)8 (-1)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Ignan, Celestial
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 6000 cp. Deep green spinel (130 gp). Red garnet (130 gp).


Social Check DCs


Gimûb Rutland, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears a worn and beaten armor, he is not a threatening figure. He has a very tight haircut. His skin is flawless and his green eyes scan people very quickly.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Job, Poor. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

Gimûb Rutland, Male Half-Orc Adept 6
Medium (5'9") Half-Orc, Lawful Evil (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)10 (+0) 9 (-1)9 (-1)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His hair is cut close to his head. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cory is combative with any and all who dare try his patience in the slightest.

History: Cory hails from a village terrorized by giants. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cory took refuge in the large cave and found the beat up bastard sword and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud

Ideals: Gifted, Justice. Bonds: Poor, Attractive, Enemies, Nature. Occupation: Sage

Voice: Speaks with squeezed throat

Attributes [hide]

Cory Berevan, Male Half-Elf Commoner 13
Medium (5'9") Half-Elf, True Neutral (CR 13)
Armor Class 9
Hit Points 16 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +3, Athletics +7
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Dwarven, Aquan
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +7

Possessions: 4000 gp. A life-sized copper and silver statuette of a cockatrice. (20 gp). Finely wrought small gold bracelet (20 gp). Silver comb with moonstones (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Sapphire pendant on gold chain (3000 gp). Solid gold idol (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Isabella Kinsley, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is wearing colorful clothing, dressed as a Miller. Her golden hair is knotted and matted. Her eyes are likewise hazel.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: The child of a Fletcher, who enjoyed hunting, Isabella was taken on many hunting expeditions. A gifted student she started as a Fletcher, but she got bored and became a Miller. She's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: Wants her loneliness to end; and expand her business

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Nature, Job, Has a crush. Occupation: Miller

Voice: Timid voice

Attributes [hide]

Isabella Kinsley, Female Human Monk 2
Medium (5'6") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)8 (-1) 14 (+2)15 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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