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Armara Grief, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is muscular with a powerful set of arms. Her purple hair is still thick. She wears a mask on her face.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Armara took refuge in the large cave and found the beat up bow and armor she uses now. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wishes to resurrect an old love; and she is terrified, and will act out of fear

Flaws: Impulsive, Fearful. Bonds: Criminal record, Nature, In love. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Armara Grief, Female Tiefling Monk 5
Medium (4'9") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. 1 Average lock. 1 Disguise kit. 1 Backpack. 1 Spyglass.


Social Check DCs


Duergath Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair has been sun bleached extensively. His thin eyebrows rest above his beady gray eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to loving parents in a slum to the east. Through the years after Duergath was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Duergath's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his brother to traveling adventurers; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Barkeep

Voice: Mumbles to self between sentences

Attributes [hide]

Duergath Foamtankard, Male Dwarf Cleric 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 14 (+2)11 (+0) 16 (+3)16 (+3)
Skills Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 6000 cp.


Social Check DCs


Vani Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman dresses in white turtlenecks beneath a green coat with brown slacks. Her blonde hair is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is a hateful person. She taunts others and blames them for her problems. She feeds upon the attention of others.

History: The child of a Shoemaker, who enjoyed hunting, Vani was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She hasn't been sleeping well lately.

Motivation: She wants nothing more than to rejoin the army; and to get a good night's sleep

Flaws: Antagonistic, Insomniac. Bonds: Attractive, Nature, Military. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Vani Whispermouse, Female Halfling Rogue 3
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)10 (+0) 12 (+1)14 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Tricking Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown coat over a white low-cut shirt, and a feathered hat upon her head. She is physically well-built. She has moderate length brown fur. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. When she's not drinking or sleeping the drinks off, she's doing singing.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.

Motivation: To end her boredom; and to find somewhere to settle down

Ideals: Optimist, Artistic. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Barrister

Voice: Strong lisp

Attributes [hide]

Tricking Wind, Female Tabaxi Expert 10
Medium (5'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 35 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +4

Possessions: 260 pp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Sapphire pendant on gold chain (1000 gp). 1 Minor magic item.


Social Check DCs


Senteq Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in an above average manner. His chestnut hair is cut short with large spiked bangs in the front. His amber eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food he seems plenty friendly. He also has developed a complete distrust of the Priest profession.

History: The child of northern immigrants he idolized his father. When Senteq reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Shoemaker job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Attractive, Job, Immigrant, Military. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Senteq Umbodoben, Male Gnome Ranger 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 9
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 16 (+3)11 (+0) 13 (+1)9 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 130 pp. 1 Average lock.


Social Check DCs

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