Patrick Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is knotted and matted. His blue unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Disciplined, Gifted. Flaws: Disease, Forgetful. Bonds: Rich. Occupation: Mason
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 80 gp. Azurite (11 gp).
Radomir Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: 3'0" and lanky with angular features, he is an attractive figure. He wears red trousers with brown and tan striped suspenders. He wears various colorful collared shirts. His tied-back hair is red. His green eyes dart from person to person to random spaces in the air.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. Since then, he has sought to make the best of life.
Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark
Ideals: Optimist, Professionalism. Bonds: Attractive, Religious, Adventurer. Occupation: Shepherd
Voice: Indian accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1100 sp. Rich purple corundum (800 gp).
Trym England, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is muscular with a powerful set of arms. His golden hair is heavily combed to the left. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.
History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Further expansion of business; and balancing his hectic life and new interpreter responsibilities is difficult
Ideals: Pacifist. Flaws: Emotional. Bonds: Adventurer, Criminal record, Job. Occupation: Interpreter
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Amethyst (160 gp).
Phelaia Pandaemonium, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She dresses in collared shirts and wears a proper scarf over her head. Her purple hair is unkempt and raggedy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Flaws: Ugly, Insomniac, Disease, Fearful. Bonds: Poor. Occupation: Hunter
Voice: Irish accent
Attributes [hide]
Medium (4'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 3 Smokesticks.
Purah Fealty, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 4'11" and is a bit bulky. She is very muscular particularly in the legs. She is wearing the road beaten gear of a warrior. She has wavy white hair. Her eyes, though not visible through her cowl, are gold.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Purah was born with her mother's beautiful face. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and she wants revenge against orcs
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Mercenary
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!