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NPC Generator

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Advanced [show]


Harvest In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears her yellow fur down. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is lazy, self-centered, vain, and jealous.

History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her brother; and her spouse's relatives view her with great suspicion

Flaws: Ugly, Selfish. Bonds: Poor, Family, Nature. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Harvest In the Wind, Female Tabaxi Aristocrat 10
Medium (6'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 45 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)11 (+0) 12 (+1)17 (+3)
Skills Insight +5, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jo Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and tends to wear a large white jacket. She has no hair. Her eyes are amber.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, she has sought to make the best of life.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Artistic. Flaws: Ugly. Bonds: In love, Mentor. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Jo Cherrycheeks, Female Halfling Sorcerer 15
Small (2'8") Halfling, Lawful Evil (CR 15)
Armor Class 16
Hit Points 88 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Persuasion +7
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +7 / 4d8+2, Ranged +10 / 4d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666

Possessions: 500 pp. Deep blue spinel (400 gp). Tiger eye turquoise (4 gp). Sard (40 gp). Sardonyx (40 gp). Fiery yellow corundum (700 gp). Bloodstone (40 gp). Rock crystal (40 gp). Freshwater pearl (4 gp). 1 Medium magic item.


Social Check DCs


Merla Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a red vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her red boots flare out at the collars. She wears her golden hair up. Her eyes, though not visible through her cowl, are gray.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born several months after her father was called into army service. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Merla took refuge in the large cave and found the beat up pickaxe and armor she uses now. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army; and find a way to reverse the transformation of her sister

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Military, Nature. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Merla Littlefoot, Female Halfling Wizard 4
Small (2'8") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Damien Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy red pantaloons and a blue scarf. He sports a long chestnut beard, and similarly colored long hair. He wears a mask on his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. Damien abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and regain custody of his daughter

Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Family. Occupation: Bookbinder

Voice: Forgets to breathe while speaking

Attributes [hide]

Damien Wiseacre, Male Halfling Sorcerer 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Athletics -1, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 1 Small steel mirror.


Social Check DCs


Elama Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her white hair is cut short. She has a tattooed face.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She wants to get laid.

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Poor, Has a crush. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Elama Aloro, Female Half-Elf Adept 5
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 6 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 4 (-3)11 (+0) 6 (-2)14 (+2)
Skills Insight +1, Medicine +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Jet (70 gp). Alexandrite (1500 gp). Golden yellow topaz (1500 gp). Obsidian (8 gp). 1 Minor magic item.


Social Check DCs

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