Caeldrim Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly black, has prominent grey streaks. His eyes are gray and catlike.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants revenge against gnolls.
Ideals: Athletic, Persistence, Professionalism. Bonds: Rich, Enemies. Occupation: Glassblower
Voice: Smooth and feminine
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 92 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Auran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +5
Possessions: 1800 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Gold music box (4000 gp). Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item.
Smoking Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear brown clothing when she does not wear armor. Her fur, while still mostly red, has prominent grey streaks. Her face is covered beneath a completely black helmet.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Animals are drawn to her, and she is able to talk to them.
History: Born to a Spy, her mother struggled to pay the bills. Smoking abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: She doesn't get along with people that don't share her tastes; and she has passion for adventuring and risk
Ideals: Optimist, Gifted, Impeccable. Bonds: Poor, Adventurer. Occupation: Sailor
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Giant, Draconic
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 600 sp.
Jaxi Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an entirely green suit with red socks and a vest with buckled shoes. Her bronze crest is unkempt and raggedy. Her eyes are red and beady.
Personality: She dislikes all the random violence that takes place in the south. She is skeptical of what others tell her and is slow to trust.
History: She was raised in a island tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Further expansion of business; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Laborer
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 11)
Armor Class 9
Hit Points 95 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mozikth Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. His scarlet crest is slicked back into a classic pompadour. His red eyes are passionate and lively.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.
Motivation: He feels threatened by others; and an old rival family wants him found
Ideals: Optimist. Flaws: Fearful. Bonds: Nature, Family. Occupation: Shoemaker
Voice: Pirate accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 14)
Armor Class 11
Hit Points 63 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
Possessions: 6000 gp. Malachite (12 gp). Blue quartz (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sannl Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her red hair is thinning but still full. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She is harsh and unforgiving.
History: Sannl hails from a village terrorized by drow. Sannl was born on a far western forest where she grew up under the tutelage of her mother, an expert Sailor. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: She wants revenge against drow; and someone believes her a fraud
Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Sailor
Voice: Spanish accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 56 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Celestial, Abyssal, Auran
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +4
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
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