Mardnab Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears light armors faded through time and improper care. Her Stetson hat is riddled with cuts and holes. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is an amazing painter.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Mardnab took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Addict, Antagonistic. Occupation: Blacksmith
Voice: Speaks in third person
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp. Carnelian (70 gp). Jade (80 gp). Golden yellow topaz (200 gp).
Anverth Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny aquamarine earrings on each ear.
Personality: He has always had a great fascination with Human culture. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Human compassion; and to prove his worth to the world
Ideals: Athletic. Flaws: Racist, Impulsive. Bonds: Rich. Occupation: Butcher
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 90 pp. Solid gold idol (400 gp). Gold dragon comb with red garnet eye (900 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Silk rope. 1 Simple lock. 1 Bullseye lantern.
Chad Blankley, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Servant. He is bristling with hidden weapons, mostly daggers and ceremonial daggers. His silver hair is styled in orderly dreadlocks. His eyes are green and catlike.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.
History: He was born on a small isolated farm. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Servant like his mother before him.
Motivation: Expand his business; and he is a bit of a kleptomaniac
Flaws: Antagonistic, Fearful. Bonds: Job, Criminal record, Nature. Occupation: Servant
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 6)
Armor Class 8
Hit Points 63 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Draconic
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
Possessions: 400 gp. Eye agate (9 gp). Moss agate (9 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item.
Rose Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is generally shirtless and showing off her tattooed chest. She sports a flattop hair cut. Her gray eyes lackadaisically let the world flow into them.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her job bores her to no end. She has decided to make it more interesting.
History: The child of a Dilettante, who enjoyed hunting, Rose was taken on many hunting expeditions. From her teen years she was always beautiful and desirable, so people have always doted on her. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She's looking for her big break; and she desires power and/or immortality
Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Adventurer, Criminal record, Nature. Occupation: Junk Dealer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 37 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling, Gnome, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Alfonso, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears a yellow costume with the symbols of the sun god on his torso. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he acts the brute, he is far gentler than he would appear. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.
History: He comes from a rich western family. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice, Gifted. Flaws: Insomniac. Bonds: Rich. Occupation: Carpenter
Voice: Italian accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Celestial, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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