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NPC Generator

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Advanced [show]


Anselm Cotton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears professional attire. His golden hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Spy profession.

History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. A gifted student he started as a Spy, but he got bored and became a Stableman. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Anselm Cotton, Male Human Expert 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 16 (+3)15 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp. 1 Smokesticks.


Social Check DCs


Drogo Bing, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and carries greataxes. His black hair is lengthy. His eyes are hazel and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He receives visions of the future at random moments

History: He served in the navy to pay for his family's outstanding loans. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Ideals: Fighting, Gifted. Bonds: Poor, Military, In love, Religious. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Drogo Bing, Male Human Commoner 11
Medium (5'0") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 42 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 700 gp. Hematite (13 gp). Coral (70 gp). Tiger eye turquoise (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marastyr Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman wears a grey shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. She wears her brown hair up in a very large beehive style do. She has a tattooed face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She misses her home and complains about the freezing weather, even in summer.

History: Marastyr was raised in a hard working conservative environment. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Flaws: Emotional. Bonds: Poor, Immigrant, Job, Debt. Occupation: Barrister

Voice: Soothing and warm

Attributes [hide]

Marastyr Daerdahk, Female Dwarf Expert 2
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Murook Vance, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing a perfectly clean shirt and pair of pants. Her hair is red, silky, and of moderate length. Her green eyes are passionate and lively.

Personality: She can speak with the recently deceased. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a Marshal, her father struggled to pay the bills. From her teen years she was always beautiful and desirable, so people have always doted on her. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants a kiss; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Adventurer, Poor, Has a crush. Occupation: Barber

Voice: Booming voice

Attributes [hide]

Murook Vance, Female Half-Orc Wizard 5
Medium (6'1") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 500 gp. Freshwater pearl (6 gp).


Social Check DCs


Taklinn Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears his white hair up. His fierce violet eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with a spirit at a very young age, Taklinn has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Flaws: Depressed, Disease. Bonds: Immigrant, Adventurer, Rich. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Taklinn Torunn, Male Dwarf Ranger 3
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)7 (-2) 10 (+0)4 (-3)
Skills Acrobatics +3, Religion +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Aquamarine (800 gp). Sard (50 gp).


Social Check DCs

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