Dimble Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear ponchos typically of a light blue in addition to tight pants and is in decent physical shape. His Stetson hat is riddled with cuts and holes. His fierce violet eyes like to dwell on things.
Personality: Overbrimming with self-confidence, Dimble isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Dimble hails from a village terrorized by drow. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Weaver like his father before him.
Motivation: Someone believes him a fraud; and many drow want him driven away
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: In love, Enemies, Job. Occupation: Weaver
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 8)
Armor Class 10
Hit Points 34 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 1500 gp. Deep blue spinel (1100 gp). 1 Minor magic item.
Kite Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting clothing which further accentuates his frame. His orange fur is drawn into a tight pony tail with a clover scrunchie. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Kite is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: The child of northern immigrants he idolized his father. A freak accident while working with his Shoemaker father left him crippled. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.
Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his sister
Flaws: Secretive, Disease. Bonds: Attractive, Family, Immigrant, Military. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Fivin O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath his clothing is a huge mess of scar tissue. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a great chef.
History: Born to a Shoemaker, his father struggled to pay the bills. His father was a soldier and died while he was still young. Fivin was left his father's suit of armor and trained in its use and care. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Addict, Ugly. Bonds: Slave, Poor, Military. Occupation: Scribe
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 12 (+1) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 24000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Oloric Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue.
Personality: He is witty, but his monotone delivery comes off as unnerving He is afraid of women and trembles around them
History: Oloric was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oloric fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud
Ideals: Joker, Persistence, Fighting. Flaws: Shy. Bonds: Enemies. Occupation: Animal Trainer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 350 gp. 1 Healer’s kit.
Silvo Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. He wears a wide-brimmed hat to hide his balding. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is witty, but his monotone delivery comes off as unnerving He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of a Miner, who enjoyed hunting, Silvo was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and money/treasure
Ideals: Joker. Flaws: Ugly, Forgetful. Bonds: Rich, Nature. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. 1 Banded mail.
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