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Advanced [show]


Ralf Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with singing.

History: His mother raised him in a mountain cabin. His family was turned out during the war. He and his family wandered east to less war torn lands. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Artistic, Impeccable. Flaws: PTSD. Bonds: Nature. Occupation: Map Maker

Voice: Speaks with squeezed throat

Attributes [hide]

Ralf Westbrook, Male Human Cleric 11
Medium (5'9") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 66 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 270 pp. Brown diamond (6000 gp). Obsidian (10 gp).


Social Check DCs


Vanuath Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing a long, blue, dusty cloak. With bright chestnut hair and a scraggly beard. His green eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 58. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane. Bonds: Family, Slave. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Vanuath Selevarun, Male Elf Paladin 4
Medium (5'0") Elf, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 4 (-3)14 (+2) 11 (+0)13 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Aquan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Aramil Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered lance and tarnished mace as well. He is bald on top and has large blonde tufts of hair around his ears. His violet eyes peer out from beneath his Stetson violet hat.

Personality: This man loves music and to teach people music more than just about anything. Aramil enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Entrepeneur. Flaws: Ugly, Hedonist. Occupation: Sage

Voice: Uses sign language

Attributes [hide]

Aramil Remein, Male Half-Elf Warrior 6
Medium (5'4") Half-Elf, Lawful Evil (CR 6)
Armor Class 9
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)14 (+2) 8 (-1)15 (+2)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 9
Languages Common, Elven, Celestial, Gnome
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +5

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dariff Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a moderate pudge and is not very fit. Her brown hair is cut short with large spiked bangs in the front. She has gray eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a minor phobia of water and hates getting wet.

History: Dariff lived on a farm with her father, near the main road leading to a nearby town. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has since lost track of the people in her past.

Motivation: An old rival family wants her found; and to reunite with her absent father

Ideals: Disciplined. Flaws: Fearful. Bonds: Rich, Family, Debt. Occupation: Seamstress

Voice: Pronounces O like U

Attributes [hide]

Dariff Rakankrak, Female Dwarf Wizard 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 18 (+4)3 (-4) 8 (-1)10 (+0)
Skills History -2, Stealth +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 80 pp.


Social Check DCs


Azza Wrath, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She carries with her a set of kukris on her belt, each one with a aquamarine on the hilt. She wears a wide-brimmed hat to hide her balding. Her eyes are likewise red. Her teeth are white and perfect.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azza fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has money and likes to spend it.

Ideals: Fighting, Gifted. Bonds: Attractive, Rich, Religious. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Azza Wrath, Female Tiefling Adept 7
Medium (5'4") Tiefling, Lawful Good (CR 7)
Armor Class 9
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)10 (+0) 10 (+0)16 (+3)
Skills Investigation +3, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1100 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Fire opal pendant on a fine gold chain (2400 gp). Large well-done wool tapestry (100 gp).


Social Check DCs

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