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NPC Generator

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Advanced [show]


Uthemar Floshem, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. He wears a small hat to cover his moderate length golden hair. His eyes are a pleasant hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy, self-centered, vain, and jealous.

History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Bellfounder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He's repulsed by the PC; and an old rival family wants him found

Ideals: Impeccable. Flaws: Selfish, Antagonistic. Bonds: Military, Family. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Uthemar Floshem, Male Elf Ranger 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)15 (+2) 10 (+0)15 (+2)
Skills Athletics +1, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Emerald Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She sports pastel clothing, slightly heavier than average wear, and she perpetually has her sword ready. Her white fur is singed and shortened. She has several tiny amethyst earrings on each ear.

Personality: Prone to second guessing herself, she comes off as nervous. She never wears the same outfit twice, unless she absolutely has to.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Butcher arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it

Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Emerald Mist, Female Tabaxi Fighter 8
Medium (5'3") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 12 (+1)7 (-2)
Skills Insight +4, Intimidation +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andry High-hill, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a red tunic with grey highlights, and long brown pants that bunch up around her shoes. Her chestnut hair is slicked back into a classic pompadour. Her hazel eyes are passionate and lively.

Personality: She is irascible and easily irritated. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Andry hails from a village terrorized by gnolls. She helped her mother out around the business and became quite the natural. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Antagonistic. Bonds: Has a crush, Enemies, Job. Occupation: Baker

Voice: Pronounces O like U

Attributes [hide]

Andry High-hill, Female Halfling Cleric 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)8 (-1) 9 (-1)14 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp. Tourmaline (160 gp). Jade (160 gp). Red spinel (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Bright, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Jeweler. His chestnut hair is thinning but still full. His eyes are likewise silver. His teeth are yellowed and unaligned.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. A true patriot, Raam would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the west. In his 13th year, his parents were killed by a brigands raid, leaving Raam alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Ugly. Bonds: Job, Military, Poor, Enemies. Occupation: Jeweler

Voice: Excited and jittery

Attributes [hide]

Raam Bright, Male Tiefling Rogue 17
Medium (5'10") Tiefling, Lawful Neutral (CR 17)
Armor Class 11
Hit Points 81 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)20 (+5) 11 (+0)14 (+2)
Skills Insight +6, Persuasion +8
Senses Passive Perception 10
Languages Common, Abyssal, Giant, Undercommon, Gnoll, Gnome
Attacks Melee +10 / 5d4+4, Ranged +7 / 5d4+1, Grapple +4

Possessions: Obsidian (11 gp). Blue star sapphire (1600 gp). Alexandrite (1500 gp). Jade (120 gp). Deep blue spinel (1500 gp). Citrine (30 gp). Onyx (30 gp). Malachite (11 gp). Violet garnet (1500 gp). Onyx (30 gp). Red spinel (120 gp). Rhodochrosite (11 gp). Jacinth (6000 gp). Moss agate (11 gp). Jacinth (6000 gp). Rich purple corundum (1600 gp). Banded agate (11 gp). Amber (120 gp). Black pearl (1500 gp). Banded agate (11 gp). Hematite (11 gp). Moonstone (30 gp). Amethyst (120 gp). Rich purple corundum (1600 gp). Blue quartz (11 gp). Deep blue spinel (1500 gp). Lapis lazuli (11 gp). Bloodstone (30 gp). Citrine (30 gp). Bloodstone (30 gp).


Social Check DCs


Mella Leeming, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a perfectly clean shirt and pair of pants. She has a long chestnut ponytail with little hanging trinkets. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She got into the Carter business at a young age. Through the years after Mella was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Mella's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's attracted to the PC; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Disease, Antagonistic. Bonds: Attractive, Job, Has a crush. Occupation: Carter

Voice: Italian accent

Attributes [hide]

Mella Leeming, Female Half-Elf Fighter 6
Medium (5'4") Half-Elf, Chaotic Good (CR 6)
Armor Class 13
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)17 (+3) 8 (-1)8 (-1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Ignan, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6

Possessions: 900 gp. Tourmaline (80 gp). Rock crystal (20 gp). Zircon (20 gp). 1 Minor magic item.


Social Check DCs

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