Emerald In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His white fur is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Emerald will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Emerald was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Armorer, but doesn't like to broadcast it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Extrovert, Fighting. Flaws: Fearful. Bonds: Attractive, Adventurer, Job. Occupation: Farmer
Voice: Whispers
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 56 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 19 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 18
Languages Common, Gnoll, Infernal, Sylvan, Aquan
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
Possessions: 2000 gp. Tiger eye turquoise (9 gp). Red-brown spinel (160 gp). Deep blue spinel (700 gp). Rhodochrosite (9 gp). Chrysoprase (80 gp). Tiger eye turquoise (9 gp). Zircon (80 gp). Banded agate (9 gp). Red-brown spinel (160 gp). Lapis lazuli (9 gp). Banded agate (9 gp). White opal (1300 gp). Deep blue spinel (700 gp). Golden yellow topaz (700 gp). Jasper (80 gp). Chalcedony (80 gp). Red garnet (160 gp). Freshwater pearl (9 gp). Deep blue spinel (700 gp). Violet garnet (700 gp). 1 Medium magic item.
Pyra Harmony, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She dresses well, wearing green shirts, loose pants, and blazers most of the time. She keeps her long black hair kept up in a rat tail. Her silver eyes dart around the room hyper actively observing anyone and anything.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born on a small isolated farm. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Shepherd
Voice: Boston accent
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
Possessions: 600 gp. 1 Full Plate. 1 Banded mail. 1 Half-Plate.
Oppah Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing colorful clothing, dressed as a Fisher. Her hair is short and chestnut. Her face is covered beneath a completely black helmet.
Personality: A skeptical and narcissistic woman, Oppah's first love is herself. Her second love is also herself. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Oppah grew up listening to her father's many stories. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She's attracted to the PC; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Adventurer, Has a crush. Occupation: Fisher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 29000 sp. Red spinel (90 gp).
Azza Felicity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her falchion, and carries falchions. Her long brown hair is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village she learned the ways of the warrior from her mother. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Fletcher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Aquan, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Lapis lazuli (6 gp). Hematite (6 gp). Obsidian (6 gp). 1 Minor magic item.
Naill Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair, when down, is lengthy. His eyes, though not visible through his cowl, are gray.
Personality: Calm and collected, he is a well trained Map Maker. He also is a firm believer in the manly ideal.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Naill was left his mother's suit of armor and trained in its use and care. He has worked as a Map Maker like his mother before him.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Impulsive. Bonds: Rich, Immigrant, Job, Military. Occupation: Map Maker
Voice: Sounds elderly
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 44 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Aquan, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1800 gp. Freshwater pearl (10 gp). Chalcedony (20 gp).
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