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Advanced [show]


Zook Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is cut short. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Tiefling culture. He cannot resist a sob story and will often dote over anyone who has one.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Philantrophist. Flaws: Racist. Bonds: Immigrant. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Zook Cobblelob, Male Gnome Rogue 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)18 (+4) 9 (-1)16 (+3)
Skills Insight +1, Religion +6
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Infernal, Celestial, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Ethereal Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with tan socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He wears a top hat to cover his moderate length orange fur. His eyes, though not visible through his cowl, are blue.

Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He has recently gotten a pet goose that steals things from people.

Motivation: To reunite with his absent father; and regain custody of his son

Ideals: Professionalism, Joker, Athletic. Bonds: Criminal record, Family. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ethereal Wind, Male Tabaxi Cleric 3
Medium (5'9") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)14 (+2) 10 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 3000 sp. Carnelian (80 gp). Golden pearl (160 gp). Jet (160 gp).


Social Check DCs


Pog Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear blue tank tops with tan pants. His hair is long and chestnut with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. He has several tiny ruby earrings on each ear.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many dire rats want him driven away.

Flaws: Impulsive. Bonds: Rich, Enemies, Mentor, Slave. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Pog Pingun, Male Gnome Sorcerer 8
Small (3'7") Gnome, True Neutral (CR 8)
Armor Class 9
Hit Points 50 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Insight +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 400 gp. Gold music box (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). An abacus with copper, silver and gold markers (80 gp). 1 Minor magic item.


Social Check DCs


Althaea Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Glassblower. She carries a battered bastard sword and tarnished club as well. She has shaved her head bald. This hazel eyed easterner is not easily forgotten.

Personality: She loves telling others what to do and how they should feel about things. She is a bit of a xeno-phobe, disliking non-Elves.

History: She was born on a small isolated farm. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hasn't been sleeping well lately.

Motivation: She's in love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated. Flaws: Racist, Insomniac. Bonds: Nature, Has a crush. Occupation: Glassblower

Voice: Speaks fast with a slight lisp

Attributes [hide]

Althaea Yaeldrin, Female Elf Ranger 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)12 (+1) 12 (+1)12 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. Red-brown spinel (120 gp). Sardonyx (30 gp). 1 Breastplate.


Social Check DCs


Raam Trust, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'5". He dresses in green turtlenecks beneath a brown coat with white slacks, and his gloved hand is found clutching a axe. His deerstalker hat is riddled with cuts and holes. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can't help but pocket interesting objects he comes across

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Raam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raam decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has money and likes to spend it

Flaws: Ugly, Addict, Selfish. Bonds: Criminal record, Rich. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Raam Trust, Male Tiefling Aristocrat 1
Medium (5'5") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 7 (-2)8 (-1)
Skills Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp. Obsidian (13 gp). 1 Simple lock.


Social Check DCs

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