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Advanced [show]


Torinn Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. His gold crest is thinning but still full. His red eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Ideals: Persistence. Bonds: Attractive, Military, Adventurer. Occupation: Detective

Voice: Hissing voice

Attributes [hide]

Torinn Ophinshtalajiir, Male Dragonborn Monk 10
Medium (6'6") Dragonborn, Lawful Evil (CR 10)
Armor Class 12
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 13 (+1)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Norman Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'7". He likes to wear ponchos typically of a light yellow in addition to tight pants, and his gloved hand is found clutching a shortbow. He wears a top hat to cover his moderate length blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful necromancer made him what he is. He was an apprentice working in his father's forge. He has worked as a Miner like his father before him.

Motivation: A rival would like him out of the picture; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted. Bonds: Criminal record, Mentor, Job, Enemies. Occupation: Miner

Voice: Thin and wheezing

Attributes [hide]

Norman Teinithra, Male Half-Elf Warrior 5
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 18 (+4)11 (+0)
Skills Athletics +4, Stealth +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6

Possessions: 4000 sp. Rose (40 gp). Deep blue spinel (500 gp).


Social Check DCs


Dain Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a large brown jacket. His hair is blonde and curly. He wears crescent spectacles with a black brim.

Personality: Dain is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a white middle class family as the only child. When Dain reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Depressed, Mundane. Bonds: Poor, Nature, Military. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Dain Bloodkith, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Duvamil Munggen, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a perfectly clean shirt and pair of pants. Her white hair is lengthy. Her face is covered beneath a completely black helmet.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Duvamil enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Duvamil hails from a village terrorized by dire rats. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She wants revenge against dire rats.

Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Immigrant, Enemies. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Duvamil Munggen, Female Gnome Expert 12
Small (3'3") Gnome, Neutral Good (CR 12)
Armor Class 13
Hit Points 74 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)9 (-1) 10 (+0)5 (-3)
Skills Arcana +3, Deception +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: Freshwater pearl (14 gp). Chrysoberyl (60 gp). Blue quartz (14 gp).


Social Check DCs


Trym Norton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of the sun god around his neck, and a pickaxe on his belt. His hair is red and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He is obsessed with his god.

History: Trym was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: To be a Barber again; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Job, Religious. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Trym Norton, Male Human Monk 8
Medium (5'9") Human, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)17 (+3) 17 (+3)8 (-1)
Skills Deception +2, Nature +6
Senses Passive Perception 13
Languages Common, Terran, Gnome, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: Silver pearl (60 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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