Diggory Hale, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. He has a long golden beard with little hanging trinkets. He wears an eyepatch.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a great chef.
History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and further expansion of business
Ideals: Joker, Gifted. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Mayor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 400 sp.
Mûglûk Ridley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with broad hat. He is muscular with a powerful set of arms. His long chestnut hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a brothel owner, Mûglûk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Sailor.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Justice, Athletic. Flaws: Insomniac. Bonds: Mentor, Job. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 25 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 60 pp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).
Hecat Failure, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tattered old clothes. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. The war was a terrible time for her, and Hecat does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She served in the navy to pay for her family's outstanding loans. Cursed with vampirism at a very young age, Hecat has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Ugly, Depressed, Disease. Bonds: Criminal record, Military. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Banded agate (16 gp). Black pearl (600 gp). Golden yellow topaz (600 gp). Banded agate (16 gp).
Rose Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many brown ritualistic tattoos. She wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. She wears her hair in dreadlocks. Her green unseeing eyes seem to look past you.
Personality: Cocky and sure of herself, she believes she is the best Knight born in the past three hundred years. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born a particularly ugly child, much to the horror of her parents. Her childhood dream was to be a Merchant, but she was a colossal failure. She tends to her Knight job now, and dutifully fulfills any obligations she has.
Motivation: To be a Merchant again.
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Job, Criminal record. Occupation: Knight
Voice: Timid voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling, Infernal, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. 3 Smokesticks. 3 Smokesticks. 4 Thunderstones.
Bimpnottin Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman dresses well, typically a more casual-formal manner, and a wedding ring on her left hand. Her red hair is kept up in a ponytail inside a Stetson hat. Her eyes are violet.
Personality: She is a Scribe first and foremost. She believes firmly that knowledge should be universal. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to a pair of big game hunters, but was frequently ill as a child. While studying, she fell in love. They married and had a son. She has achieved small success as a Scribe.
Motivation: Wants to open a new tavern.
Flaws: Hedonist, Disease. Bonds: Attractive, In love, Job. Occupation: Scribe
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 110 gp.
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