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NPC Generator

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Advanced [show]


Orsik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a green coat with grey slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His long silver hair is drawn into a two foot long braid. He has amber eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in a small desert village. Orsik abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: Many drow want him driven away; and he's looking for his big break

Ideals: Artistic. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Priest

Voice: Speaks in third person

Attributes [hide]

Orsik Trueblood, Male Dwarf Wizard 8
Medium (4'0") Dwarf, Lawful Good (CR 8)
Armor Class 12
Hit Points 53 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)16 (+3) 11 (+0)8 (-1)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Ignan, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 120 pp.


Social Check DCs


Moon Running, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his cinnamon fur in a flapper bob. His eyes are blue and he is always smoking a pipe.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is afraid of women and trembles around them

History: He was raised in a white middle class family as the only child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist. Flaws: Shy, Mundane. Occupation: Stableman

Voice: Spanish accent

Attributes [hide]

Moon Running, Male Tabaxi Ranger 11
Medium (5'10") Tabaxi, Neutral Evil (CR 11)
Armor Class 12
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 11
Languages
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Sybil Coombs, Female Human [Permalink]

Personal [hide]

Description: She wears a grey costume with the symbols of the four houses of cards on her torso. She carries with her a set of shortspears on her belt, each one with a sapphire on the hilt. Her blonde hair is singed and shortened. Her eyes, though not visible through her cowl, are blue.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: The child of southern immigrants she idolized her mother. She found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Sybil Coombs, Female Human Ranger 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Nim Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He has a hunchback. His chestnut hair is matted, messy, and big. He has gleaming, smiling green eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: When he was but 7 years old his parents immigrated from the south. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). In the meantime he has taken over work as a Assassin and occasionally as a mercenary.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Ugly, Fearful. Bonds: Job, Immigrant, Adventurer. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Nim Galanodel, Male Half-Elf Cleric 5
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Deception +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 40000 cp. A miniature golden chest with tiny emeralds lining the top (80 gp). A roughly beaten golden orb (80 gp). 1 Good lock. 1 Masterwork manacles. 1 Average lock.


Social Check DCs


Mary Lathalas, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with violet lining and desert motifs. She has no hair. She has blue eyes and a violet hat with a black feather.

Personality: Mary is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Mary was born in the south. At a young age she loved to build and create. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Extrovert, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Mary Lathalas, Female Half-Elf Paladin 2
Medium (5'5") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)12 (+1) 16 (+3)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Aquamarine (200 gp). Amethyst (50 gp).


Social Check DCs

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