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Tree In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, constantly wearing a brown suit, tan shirt, and pastel tie. His long cinnamon fur is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy, self-centered, vain, and jealous.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tree took refuge in the old dungeon and found the beat up sword and armor he uses now. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Flaws: Selfish. Bonds: Rich, Nature. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Tree In the Morning, Male Tabaxi Barbarian 10
Medium (6'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 48 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)10 (+0) 17 (+3)14 (+2)
Skills Religion +4, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4

Possessions: 17000 sp.


Social Check DCs


Zephan Dread, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely green suit with black socks and a vest with buckled shoes. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Zephan grew up listening to his mother's many stories. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Insane, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Zephan Dread, Male Tiefling Warrior 1
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)13 (+1) 7 (-2)18 (+4)
Skills Deception +6, Nature +3
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Right-Handed In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. He has done his best to style his gray fur to look like a famous performer. His eyes are green and catlike.

Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Right-Handed has worked very hard to control his curse. He's since become an addict/alcoholic.

Motivation: He has a crush on the local Barber; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Addict, Disease. Bonds: Attractive, Immigrant. Occupation: Miner

Voice: Slow speaker

Attributes [hide]

Right-Handed In the Wind, Male Tabaxi Sorcerer 1
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 700 sp.


Social Check DCs


Duvamil Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case. She carries a battered monstrous two handed axe and tarnished axe as well. Her moppish golden hair is in a traditional bowl cut. She has a tattooed face.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was raised in a plains tribe. She moved from fad to fad and when she turned 15 she discovered writing. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a assassin again

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Nature. Occupation: Bookbinder

Voice: pre-pubescent

Attributes [hide]

Duvamil Wildwander, Female Gnome Aristocrat 9
Small (3'6") Gnome, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 31 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)15 (+2) 13 (+1)12 (+1)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Aquan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +4

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Nora Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her black hair is kept up in a ponytail inside a wide-brimmed hat. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Calm and collected, she is a well trained Guard. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born on a small isolated farm. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Flaws: Insomniac, Antagonistic. Bonds: Job, Nature, Religious. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Nora Rumnaheim, Female Dwarf Warrior 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Arcana +5, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Abyssal, Auran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 4 Antitoxin.


Social Check DCs

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