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NPC Generator

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Advanced [show]


Skirt Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His fur is cut close to his head. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of western immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. By chance he met his brother recently and the two have been together since.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his daughter

Ideals: Justice, Fighting. Bonds: Rich, Immigrant, Family. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Skirt Of Ivory, Male Tabaxi Aristocrat 9
Medium (6'2") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)8 (-1) 13 (+1)19 (+4)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 230 pp.


Social Check DCs


Flame Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears a sleeveless long coat of deep pastel leather and dull blue iron scale mail. His fur is beige, silky, and of moderate length. His half smiles and hazel eyes are beguiling and draw you in.

Personality: A skeptical and narcissistic man, Flame's first love is himself. His second love is also himself. He takes great joy in being the best Body Guard in town.

History: The child of southern immigrants he idolized his mother. He worked as a nervous Body Guard and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Body Guard

Voice: French accent

Attributes [hide]

Flame Shore, Male Tabaxi Druid 1
Medium (6'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 sp.


Social Check DCs


Heather Nibley, Female Human [Permalink]

Personal [hide]

Description: This woman wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it, and sports empty pouches on her belt. Her blonde hair is knotted and matted. Her eyes, though not visible through her cowl, are amber.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Heather was raised in a hard working conservative environment. Brilliant and gifted she never wanted to apply herself. She has achieved small success as a Miller.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Opinionated, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Miller

Voice: Whispers

Attributes [hide]

Heather Nibley, Female Human Monk 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)10 (+0) 8 (-1)15 (+2)
Skills Perception +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 700 sp.


Social Check DCs


Dain Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Knight uniform. He carries with him a set of hand crossbows on his belt, each one with a opal on the hilt. His red hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a slaver, Dain was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Knight

Voice: Booming voice

Attributes [hide]

Dain Fallack, Male Dwarf Monk 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)18 (+4) 9 (-1)8 (-1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Abyssal, Aquan, Celestial
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Peter Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is generally shirtless and showing off his tattooed chest. His golden hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Mayor like his mother before him.

Motivation: A need for knowledge about a nearby landmark; and many gnolls want him driven away

Flaws: Secretive. Bonds: Immigrant, Adventurer, Job, Enemies. Occupation: Mayor

Voice: Prounounces S like Z

Attributes [hide]

Peter Wilmont, Male Half-Elf Expert 9
Medium (5'10") Half-Elf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 37 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)9 (-1) 8 (-1)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 900 gp. Deep blue spinel (300 gp). Blue sapphire (900 gp). Black pearl (300 gp). Peridot (40 gp). Smoky quartz (40 gp). 1 Minor magic item.


Social Check DCs

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