Georgina Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a moderate pudge and is not very fit. Her black hair is slicked back into a classic pompadour. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She has always had a great fascination with Dragonborn culture. As long as the job gets done she does not care how it got done.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sage work with an outfit from a few towns over. Sage work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Sage.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Professionalism, Gifted, Athletic. Flaws: Racist. Bonds: Attractive, Job. Occupation: Sage
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 20000 cp. Violet garnet (800 gp). Jade (150 gp). Black star sapphire (1400 gp). Peridot (60 gp). 1 Half-Plate.
Hork Everleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the east, but his parents moved at a very young age to the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Hork and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Joker. Flaws: Addict, Antagonistic. Bonds: Immigrant, Rich. Occupation: Beggar
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 6000 cp.
Sethrekar Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of magic on his torso. His crest is greying and his face has many wrinkles. His red eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sethrekar was born in the west. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Revenge; and a deep hatred of giants
Ideals: Persistence. Flaws: Disease, Secretive. Bonds: Immigrant, Enemies. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 11)
Armor Class 9
Hit Points 38 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
Possessions: 1600 gp.
Moon Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears suspenders and brown workpants. Her shirt is violet, and she wears a heavy brown leather apron most of the time. She is physically well-built. She keeps her long yellow fur kept up in a rat tail. This amber eyed westerner is not easily forgotten.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: The child of western immigrants she idolized her mother. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to unite with her sister
Flaws: Fearful. Bonds: Job, Immigrant, Criminal record, Family. Occupation: Armorer
Voice: Russian accent
Attributes [hide]
Medium (4'7") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +5
Possessions: 2000 cp.
Millicent Nash, Female Human [Permalink]
Personal [hide]
Description: This woman wears very tight pants and wife beaters, though occasionally she sports a grey coat. She is muscular with a powerful set of arms. She wears her blonde hair down. Her fair skin shows little sign of her aristocratic breeding.
Personality: She never swears and excessively uses polite adverbs when speaking. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Millicent liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Bonds: Attractive, Nature, Immigrant. Occupation: Fisher
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 3000 cp.
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