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Nim Goltorah, Male Elf [Permalink]

Personal [hide]

Description: This man is renowned for his bright blue suits and hats. He is muscular with a powerful set of arms. His white hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his daughter; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Adventurer, Rich, Military, Family. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Nim Goltorah, Male Elf Barbarian 7
Medium (5'5") Elf, True Neutral (CR 7)
Armor Class 12
Hit Points 64 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 11
Languages Common, Elven, Aquan, Goblin
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Aquamarine (300 gp). Azurite (12 gp). Red spinel (100 gp). Silver pearl (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, grey cloak. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Crown-heir born in the past three hundred years. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Marry his sister to traveling adventurers; and to be a banker again

Ideals: Athletic, Entrepeneur. Bonds: Job, Nature, In love, Family. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Theobald Northcott, Male Human Rogue 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 8 (-1)15 (+2)
Skills Perception +1, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Shane Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears many layers of old clothing at all times. His silver hair is knotted and matted. His gray eyes peer out from beneath his Stetson grey hat.

Personality: He is witty, but his monotone delivery comes off as unnerving He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Shane was born on a far southern island where he grew up under the tutelage of his father, an expert Banker. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record, Immigrant. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Shane Clapham, Male Human Monk 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3

Possessions: 30 gp.


Social Check DCs


Flask Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and is pretty ugly. His beige fur is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Rich. Occupation: Weaver

Voice: Smoker's lung

Attributes [hide]

Flask Of Passion, Male Tabaxi Paladin 7
Medium (5'6") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)10 (+0) 13 (+1)19 (+4)
Skills History +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp. Red garnet (50 gp). Alexandrite (900 gp).


Social Check DCs


Mella Casilltenirra, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair is heavily combed to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Mella grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Adventurer, Nature. Occupation: Apothecary

Voice: Deep voice with rolling R's

Attributes [hide]

Mella Casilltenirra, Female Half-Elf Monk 2
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)10 (+0) 12 (+1)16 (+3)
Skills History +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 700 sp. 7 Acid flasks.


Social Check DCs

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