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Advanced [show]


Pyntle Pingun, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she typically wears tan cloth garments or leather armor. She wears her hair in dreadlocks. Her eyes are a pleasant amber.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the west her family was never financially stable. In her 12th year, her parents were killed by a gnolls raid, leaving Pyntle alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She's attracted to the PC; and many gnolls want her driven away

Ideals: Logical. Flaws: Emotional. Bonds: Poor, Enemies, Has a crush. Occupation: Barber

Voice: Whispers

Attributes [hide]

Pyntle Pingun, Female Gnome Barbarian 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 43 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Amethyst (60 gp). 1 Minor magic item.


Social Check DCs


Alberich Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This man is wearing a long, grey cloak. He is muscular with a powerful set of arms. His tied-back hair is silver. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Dwarf Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants nothing more than to rejoin the army; and to pay off his debts

Ideals: Professionalism. Flaws: Ugly, Hedonist. Bonds: Military, Adventurer, Debt. Occupation: Laborer

Voice: Low and grunting

Attributes [hide]

Alberich Goblinbane, Male Dwarf Adept 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)14 (+2) 9 (-1)9 (-1)
Skills Performance +1, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Auran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp.


Social Check DCs


Delg Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'4". He typically wears brown cloth garments or leather armor. He has a small bristly mustache and wavy red hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is business-like. He takes instructions and follows them to the letter. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast forest. In his 13th year, his parents were killed by a orcs raid, leaving Delg alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A deep hatred of orcs; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Nature, Enemies. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Delg Torevir, Male Dwarf Adept 12
Medium (4'4") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 55 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Intimidation +6, Religion +7
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Undercommon, Auran
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 2000 gp. Golden circlet with four aquamarines (2000 gp).


Social Check DCs


Krimmon Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He usually wears his white robe and has his rapier always slung over his shoulder. With bright black hair and a scraggly beard. His eyes, though not visible through his cowl, are gray.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Criminal record, Job. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Krimmon Warmwater, Male Halfling Paladin 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 16 (+3)14 (+2)
Skills Insight +6, Investigation +6
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Gnome, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 7000 sp.


Social Check DCs


Anselm Landon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his flail. His moppish auburn hair is in a traditional bowl cut. His violet eyes peer out from beneath his Stetson grey hat.

Personality: Abrasive and pushy, he has a hard time making friends. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Anselm was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Fisher again; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Miner

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Landon, Male Human Monk 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 10 pp.


Social Check DCs

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