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Advanced [show]


Korinn Skaarzborroosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear black pants and tee shirts. She wears her black crest up. Her eyes are likewise red.

Personality: She will rave to anyone who will listen. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She found a children's book about a Dragonborn Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She inherited the family business which she has now maintained for 5 years.

Motivation: To settle down with her crush; and wants her loneliness to end

Flaws: Insane. Bonds: Adventurer, Military, Job, Has a crush. Occupation: Banker

Voice: Shortens vowels

Attributes [hide]

Korinn Skaarzborroosh, Female Dragonborn Bard 5
Medium (6'1") Dragonborn, Lawful Evil (CR 5)
Armor Class 13
Hit Points 6 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 6 (-2)9 (-1) 12 (+1)15 (+2)
Skills Insight +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Flask On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her fur is beige and very short. Her blue eyes peer out from beneath her deerstalker brown hat.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born in a small village she learned the ways of the warrior from her father. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She's also a talented Carter, but doesn't like to broadcast it.

Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to open a new tavern

Ideals: Fighting. Flaws: Racist, Fearful. Bonds: Rich, Job, Enemies. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Flask On the Water, Female Tabaxi Druid 4
Medium (6'2") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 1 Masterwork manacles. 1 Disguise kit. 1 Crowbar. 1 Magnifying glass.


Social Check DCs


Susannah Thackeray, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a brown armored body suit, with a simple black line shooting up and back down. She is an epitome of beauty. Her auburn hair is heavily combed to the right. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She always tries to repair and not replace. It was this mentality that drove her into the Glassblower business.

History: Susannah was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: Marry her brother to traveling adventurers.

Ideals: Joker, Persistence. Bonds: Attractive, Family. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Susannah Thackeray, Female Human Barbarian 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)17 (+3) 15 (+2)11 (+0)
Skills Investigation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Halfling, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Igden Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, white shirt, and red tie. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a dagger on it. His brown hair is drawn into a tight pony tail with a dagger scrunchie. He tend to wears goggles to shield his eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Dilettante for hire.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Job, Religious. Occupation: Dilettante

Voice: Mumbles to self between sentences

Attributes [hide]

Igden Wildwander, Male Gnome Cleric 9
Small (3'4") Gnome, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 60 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 6 (-2)16 (+3)
Skills Insight +1, Religion +5
Senses Passive Perception 8
Languages Common, Gnome, Giant, Druidic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1300 gp. Brass mug with jade inlays (100 gp). Black velvet mask with numerous citrines (50 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Qemuel Twist, Male Tiefling [Permalink]

Personal [hide]

Description: 6'10" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is kept up in a ponytail inside a wide-brimmed hat. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls.

Ideals: Entrepeneur. Bonds: Attractive, Guardian, Enemies. Occupation: Hunter

Voice: Slow speaker

Attributes [hide]

Qemuel Twist, Male Tiefling Barbarian 8
Medium (6'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 68 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 9 (-1)16 (+3)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Celestial, Orc, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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