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NPC Generator

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Advanced [show]


Kilvar Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of swords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has wavy white hair. He wears a mask on his face.

Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west, but his parents moved at a very young age to the east. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Weaver

Voice: growls and snarls, animalistic

Attributes [hide]

Kilvar Hammerstone, Male Dwarf Paladin 3
Medium (4'5") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)13 (+1) 15 (+2)6 (-2)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 pp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Silaqui Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: 5'5" and muscular, this western woman is dressed in earthy colors with a tan and violet handkerchief worn on her right side. With wild red hair. Her green eyes dart from person to person.

Personality: Stoic and calm, she prefers to meditate than take action. She is a big fan of imagination and believes people should spend more time reading and writing.

History: When she was but 4 years old her parents immigrated from the west. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Athletic, Disciplined, Logical. Bonds: Immigrant, Rich, Job. Occupation: Blacksmith

Voice: Rolls R's

Attributes [hide]

Silaqui Dalanthan, Female Elf Sorcerer 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)6 (-2) 8 (-1)14 (+2)
Skills Investigation +0, Nature +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 cp.


Social Check DCs


Thea Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: A 2'10" northern woman, she wears long strands of ruby and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has shaved her head bald. She is baby faced.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is skeptical of what others tell her and is slow to trust.

History: She was born in a small desert village. Through the years after Thea was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Thea's father didn't care for her much, and the feeling was mutual. She got away from her former life and has fallen to alcoholism.

Motivation: Money/treasure; and she has money and likes to spend it

Flaws: Antagonistic, Shy, Addict. Bonds: Rich, Nature. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Thea Wiseacre, Female Halfling Bard 3
Small (2'10") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 9000 cp. 1 Silk rope. 1 Silk rope. 1 Simple lock.


Social Check DCs


Eberk Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. He sports a long chestnut beard, and similarly colored long hair. His thin eyebrows rest above his beady green eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Insomniac. Bonds: Rich, Immigrant, Nature, Criminal record. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Eberk Morigak, Male Dwarf Monk 4
Medium (3'11") Dwarf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)12 (+1) 13 (+1)4 (-3)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bertram Hadley, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown tunic with pastel highlights, and long brown pants that bunch up around his shoes. His hair is short and blonde. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.

History: His mother raised him in a mountain cabin. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Persistence, Pacifist. Flaws: Ugly, Addict. Bonds: Nature, Criminal record. Occupation: Glassblower

Voice: Speaks with a cold

Attributes [hide]

Bertram Hadley, Male Human Wizard 2
Medium (6'3") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)11 (+0) 8 (-1)12 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 80 pp. Blue quartz (9 gp). 1 Half-Plate.


Social Check DCs

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