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Advanced [show]


Kadana Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care, and carries daggers. She wears a top hat to hide her balding. Her face is covered beneath a completely black helmet.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born in the south, but her parents moved at a very young age to the north. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She left for the south, certain she would find work there.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable

Ideals: Fighting, Joker. Bonds: Criminal record, Immigrant. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Kadana Wystongjiir, Female Dragonborn Warrior 8
Medium (6'5") Dragonborn, Lawful Evil (CR 8)
Armor Class 14
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)10 (+0) 4 (-3)14 (+2)
Skills Animal Handling +0, Performance +5
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Hecat Disdain, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her chestnut hair is kept up in a ponytail inside a Stetson hat. She is baby faced.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hecat took refuge in the ruined castle and found the beat up scythe and armor she uses now. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Shy. Bonds: Mentor, Nature. Occupation: Gardener

Voice: Squeaky

Attributes [hide]

Hecat Disdain, Female Tiefling Ranger 8
Medium (5'7") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 15 (+2)15 (+2) 12 (+1)18 (+4)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 900 gp. Fire opal (1200 gp).


Social Check DCs


Mozikth Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver crest. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a hunchback. His silver crest is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mozikth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mozikth. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Mozikth was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He would like to get married and retire; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Impulsive. Bonds: Enemies, Rich, Criminal record, Has a crush. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Mozikth Ebynichtomonis, Male Dragonborn Wizard 8
Medium (6'4") Dragonborn, Lawful Evil (CR 8)
Armor Class 11
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 9 (-1)14 (+2)
Skills Athletics +4, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Hematite (12 gp). Alexandrite (1200 gp). Iolite (60 gp). Bloodstone (60 gp). Golden yellow topaz (1200 gp). Blue quartz (12 gp).


Social Check DCs


Mary Abram, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing the road beaten gear of a warrior. Her tied-back hair is brown. Her hazel eyes dart from person to person.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She also hits on women, regardless of circumstances.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. She hasn't told them the truth, but wants to settle down with them.

Motivation: Someone believes her a fraud; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting. Flaws: PTSD, Greedy. Bonds: Enemies, Has a crush, Religious. Occupation: Hunter

Voice: Prounounces S like Z

Attributes [hide]

Mary Abram, Female Human Bard 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 5 (-3)15 (+2)
Skills Animal Handling -1, History +3
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 150 gp.


Social Check DCs


Rose Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears light armors faded through time and improper care. Her blonde hair is long and unkept. She has gleaming, smiling green eyes.

Personality: Her tongue was cut out and she uses sign language. She does not believe in violence as a means to an end. She is a dedicated Tailor but believes her peers are too gung-ho.

History: Gifted from a young age, Rose studied abroad. Cursed with unlife at a very young age, Rose has worked very hard to control her curse. She was granted psionic powers by her dying brother.

Motivation: Wants to work out more often.

Ideals: Pacifist, Gifted. Flaws: Ugly, Disease. Occupation: Tailor

Voice: Strong lisp

Attributes [hide]

Rose Porridgepot, Female Halfling Rogue 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 17 (+3)7 (-2)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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