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Advanced [show]


Grumbar Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, yellow shirt, and tan tie. His hair is short and chestnut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He snorts whenever he laughs or is feeling confident. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small desert village. Through the years after Grumbar was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Grumbar's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he wants to get laid

Flaws: Antagonistic. Bonds: Adventurer, Nature, Has a crush. Occupation: Fletcher

Voice: Mousy voice

Attributes [hide]

Grumbar Tewksbury, Male Half-Orc Commoner 4
Medium (6'6") Half-Orc, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)12 (+1) 16 (+3)13 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. Freshwater pearl (7 gp). 1 Breastplate.


Social Check DCs


Melissa Benson, Female Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she is dressed in a clean grey cloak covering her clean studded leather. Her brown hair is still thick. Her face is scarred and worn.

Personality: She is happy with her job as a Barkeep. She turns her eye from what people do, preferring to live and let live. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A freak accident while working with her Stableman father left her crippled. She was always very intelligent and has formed a secret society of freemasons.

Motivation: Further expansion of business; and to be a stableman again

Flaws: Ugly, Secretive, Disease. Bonds: Job, Slave. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Melissa Benson, Female Human Ranger 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 sp.


Social Check DCs


Helja Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a robe, a symbol of death around her neck, and a falchion on her belt. Her red hair is cut short. Her eyes are a pleasant amber.

Personality: She never swears and excessively uses polite adverbs when speaking. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gifted student she started as a Mortician, but she got bored and became a Shoemaker. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Helja fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Mortician again.

Ideals: Fighting, Athletic, Optimist, Gifted. Bonds: Job. Occupation: Shoemaker

Voice: Uses sign language

Attributes [hide]

Helja Strongheart, Female Dwarf Wizard 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 7
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills Performance +3, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Gnome, Infernal
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 2000 sp. Sard (80 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Jo High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is chestnut and curly. Her eyes are likewise green.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born several months after her father was called into army service. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: She is greedy; and money/treasure

Flaws: Greedy. Bonds: Attractive, Religious, Military, Rich. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Jo High-hill, Female Halfling Bard 4
Small (3'0") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 17 (+3)10 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs


Gardain Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses in brown turtlenecks beneath a black coat with green slacks. With a patchy red beard and wild red hair. He has gray eyes.

Personality: Aggressive, abrasive, and angry, Gardain embodies much of what other species detest in the Dwarves. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gardain hails from a village terrorized by dire rats. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gardain was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Gardain Bloodkith, Male Dwarf Sorcerer 4
Medium (4'0") Dwarf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)17 (+3) 12 (+1)11 (+0)
Skills Medicine +3, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Infernal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 47000 sp.


Social Check DCs

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