Lerissa Destiny, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a weathered and beat up set of banded mail beneath an oversized black coat. Her purple hair is knotted and matted. Her eyes are likewise gold.
Personality: Lerissa speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born in the west. Lerissa was born on a far western island where she grew up under the tutelage of her mother, an expert Carpenter. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants to meet her childhood hero.
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Carpenter
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 32 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1500 gp. Gold and topaz bottle stopper cork (1700 gp).
Armara Dread, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'6", this woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her long brown hair is drawn into a two foot long braid. She tend to wears goggles to shield her eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Armara took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She has achieved small success as a Unemployed.
Motivation: She has passion for adventuring and risk; and she is greedy
Ideals: Impeccable. Bonds: Rich, Job, Immigrant, Nature, Adventurer. Occupation: Unemployed
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Mardred Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female wears just a grey suit. She is tall, broad shouldered and powerfully built. Her red hair is cut short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was an apprentice working in her mother's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Stylist responsibilities is difficult; and to be a weaver again
Ideals: Entrepeneur, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Stylist
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Aquamarine (600 gp).
Namfoodle Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length white hair. His ears are large.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not trust anyone and sleeps with one eye open.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Athletic, Gifted. Flaws: Ugly, Insomniac, Insane. Bonds: Adventurer. Occupation: Animal Trainer
Voice: Stutters
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Beatrice Brady, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her golden hair in a flapper bob. Her eyes are a pleasant amber.
Personality: She hates Humans with a passion. As such she is filled with self loathing. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her mother raised her in a mountain cabin. She went to a religious school and was inspired by the priests there in charitable deeds. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions; and halfling compassion
Flaws: Ugly, Racist, Shy. Bonds: Nature, Religious. Occupation: Locksmith
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
