Moon On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear brown pants and tee shirts. Her fur, while still mostly yellow, has prominent grey streaks. Her copper eyes dart around the room hyper actively observing anyone and anything.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the south, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army; and many goblins want her driven away
Ideals: Artistic. Flaws: Hedonist. Bonds: Immigrant, Military, Mentor. Occupation: Animal Trainer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp.
Nemeia Aid, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an entirely green suit with grey socks and a vest with buckled shoes. She has moderate length dark red hair. Her eyes are silver and beady.
Personality: Her tongue was cut out and she uses sign language. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Disease, Antagonistic, Insane. Occupation: Guard
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
Krimp Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is wearing a tight white one piece outfit complete with pants, hood, and a cape, marred by teas. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears crescent spectacles with a black brim.
Personality: He is almost excessively polite to everyone, even when angry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the north to a Detective, Krimp learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to be a animal trainer again
Flaws: Ugly, Shy. Bonds: Rich, Job, Debt. Occupation: Detective
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 17)
Armor Class 12
Hit Points 63 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 6 (-2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 10000 gp. Alexandrite (400 gp). Lapis lazuli (7 gp). Pink pearl (120 gp). Rose (30 gp). Freshwater pearl (7 gp). Eye agate (7 gp). Blue quartz (7 gp). Sardonyx (30 gp). Carnelian (30 gp). Tiger eye turquoise (7 gp). Carnelian (30 gp). Alexandrite (400 gp). Aquamarine (400 gp). Banded agate (7 gp). Onyx (30 gp). Sard (30 gp). Rock crystal (30 gp). Star ruby (1000 gp). Aquamarine (400 gp). Carnelian (30 gp). Moonstone (30 gp). Hematite (7 gp). Smoky quartz (30 gp). Banded agate (7 gp). Violet garnet (400 gp). Brown-green garnet (120 gp). Golden yellow topaz (400 gp). Alexandrite (400 gp). 1 Medium magic item.
Ombul Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a long, red cloak. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He never swears and excessively uses polite adverbs when speaking. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the west, but his parents moved at a very young age to the north. He was an athlete and attended two major summer competitions. He never won. He left for the west, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Optimist, Logical. Flaws: Insane, Hedonist. Bonds: Immigrant. Occupation: Hunter
Voice: French accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 5000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Rohesia Holton, Female Human [Permalink]
Personal [hide]
Description: This woman wears grey leather gloves, a grey jacket, and tight pants. She is muscular with a powerful set of arms. She wears a colorful flower in her black hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: This woman loves poetry and to teach people poetry more than just about anything. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her mother was a soldier and died while she was still young. Rohesia was left her mother's suit of armor and trained in its use and care. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Her spouse's relatives view her with great suspicion; and her relatives are trying to arrange a marriage
Ideals: Artistic, Logical. Bonds: Attractive, Military, Family. Occupation: Hunter
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
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