Tana Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'2". She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it, and her gloved hand is found clutching a axe. She wears a wide-brimmed hat to cover her moderate length black hair. She has blue eyes.
Personality: She is calm most of the time but flees social interaction. She is obsessed with a lost civilization.
History: She got into the Sage business at a young age. Her childhood dream was to be a Blacksmith, but she was a colossal failure. She struck the Sage job and began her own company from there.
Motivation: Her relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark
Flaws: Ugly, Shy. Bonds: Adventurer, Job, Family. Occupation: Sage
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp. 1 Good lock. 1 Simple lock. 1 Healer’s kit.
Ûshbaka Winterbourne, Male Half-Orc [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. He is physically well-built. His chestnut hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of northern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Merchant
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 77 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1900 gp. Gold dragon comb with red garnet eye (300 gp).
Skûn Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is tall, broad shouldered and powerfully built. His white hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Skûn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many brigands want him driven away; and he has a rivalry with the church that dominates his actions
Flaws: Shy, Impulsive. Bonds: Religious, Nature, Enemies. Occupation: Map Maker
Voice: Whispers
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 40 gp. Hematite (9 gp).
Sora Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She tends to wear a large green jacket. Her crest is short and scarlet. She has a dull look in her gold eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: The child of western immigrants she idolized her father. After coming to the age of reason, Sora took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.
Motivation: She's attracted to the PC; and she's in love
Ideals: Athletic, Joker, Gifted. Flaws: Secretive. Bonds: Immigrant, Has a crush. Occupation: Tailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 18 (+4) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Goblin, Undercommon, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 23000 sp. Chrysoberyl (110 gp). Amethyst (110 gp). Sardonyx (20 gp). 1 Minor magic item.
Vadania Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She typically wears tan cloth garments or leather armor. Her hair is red and curly. Her thin eyebrows rest above her beady brown eyes.
Personality: Vadania wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. She moves from town to town, unable to find a place to settle.
Motivation: Many illithids want her driven away; and her spouse's relatives view her with great suspicion
Ideals: Disciplined, Artistic. Flaws: Ugly, Secretive. Bonds: Immigrant. Occupation: Marshal
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!