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Advanced [show]


Kerkad Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. He carries with him a set of rapiers on his belt, each one with a emerald on the hilt. His copper crest has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kerkad took refuge in the large cave and found the beat up rapier and armor he uses now. He inherited the family business which he has now maintained for 4 years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg

Ideals: Fighting, Artistic. Bonds: Rich, Nature, Job, Enemies. Occupation: Mercenary

Voice: Jittery and nervous

Attributes [hide]

Kerkad Esstyrlynn, Male Dragonborn Bard 3
Medium (6'8") Dragonborn, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 6 (-2)8 (-1) 16 (+3)15 (+2)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Breastplate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Spear On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She tends to wear a large brown jacket. Her whole body is exceptionally muscular. Her fur is short and orange. Her eyes are likewise green.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Spear was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. There was a wharf not far from home where she often wandered off to fish. She now spends her time doing works of charity.

Motivation: Doesn't want to be a Barkeep and was forced into it by her family; and find a way to reverse the transformation of her brother

Ideals: Optimist, Philantrophist. Bonds: Immigrant, Poor, Nature, Family. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Spear On the Water, Female Tabaxi Rogue 7
Medium (5'4") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)16 (+3) 4 (-3)15 (+2)
Skills Acrobatics +5, Athletics +6
Senses Passive Perception 7
Languages Common, Giant, Terran, Goblin
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +6

Possessions: 600 gp. Tiger eye turquoise (4 gp). Red garnet (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Five Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears brown trousers with black and green striped suspenders. He wears various colorful collared shirts. His yellow fur is unkempt and raggedy. His green eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a Architect, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: To share knowledge with the world; and he wants to meet his childhood hero

Ideals: Gifted, Logical. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Miner

Voice: Squeaky

Attributes [hide]

Five Shore, Male Tabaxi Commoner 8
Medium (5'9") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 12 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)13 (+1) 8 (-1)17 (+3)
Skills Intimidation +6, Survival +2
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 600 gp. Freshwater pearl (5 gp). White pearl (140 gp). Deep green spinel (140 gp).


Social Check DCs


Mella Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a cross on it. Her white hair is styled in orderly dreadlocks. Her thin eyebrows rest above her beady amber eyes.

Personality: Mella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Extrovert, Philantrophist, Logical. Flaws: Ugly, Insane. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Mella Iranapha, Female Elf Fighter 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)12 (+1) 11 (+0)10 (+0)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Old masterpiece painting (800 gp). Solid gold idol (700 gp).


Social Check DCs


Kallista Revile, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she prefers to wear flannel. She has done her best to style her white hair to look like a famous performer. She wears crescent spectacles with a black brim.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Miner arts, while her mother instructed her in etiquette, music and courtly manner. Her arcane abilities were realized during a raid on her village. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her spouse's relatives view her with great suspicion

Ideals: Joker, Gifted, Fighting. Bonds: Family, Rich. Occupation: Miner

Voice: Speaks through clenched teeth

Attributes [hide]

Kallista Revile, Female Tiefling Fighter 7
Medium (6'2") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Stealth +5, Survival +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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