Isabella Milton, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears silk and lounges about seductively. Her silver hair is drawn into a tight pony tail with a card scrunchie. She wears large thick round spectacles.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Isabella was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From her teen years she was always beautiful and desirable, so people have always doted on her. She is searching for what she claims is her rightful reward.
Motivation: She wants to meet her childhood hero.
Ideals: Justice, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Fletcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points -1 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 5 (-3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. Golden yellow topaz (1200 gp). Obsidian (10 gp). Amber (100 gp).
Tarak Coombs, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, black, dusty cloak. He wears a feathered hat to cover his moderate length white hair. His green eyes are slightly larger than normal.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a Brewer, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Seeks redemption; and he is unsatisfied with his job
Ideals: Optimist, Justice. Bonds: Job, Poor, Criminal record. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 48000 sp. Aquamarine (1000 gp). Deep blue spinel (1000 gp).
Spring Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fine chain shirt which he covers with brown colored cloaks and clothing. His red fur is braided into rings. His eyes are likewise copper. His teeth are yellowed and unaligned.
Personality: He does not believe in betrayal or weakness as things to be tolerated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: He's attracted to the PC; and he wants to meet his childhood hero
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Stableman
Voice: Timid voice
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 16 (+3) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Halfling, Celestial
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
Oriel Wilberforce, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing a perfectly clean shirt and pair of pants. Her white hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are amber.
Personality: She dislikes all the random violence that takes place in the west. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Oriel was born with her father's beautiful face. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She used her abilities to travel the world and help people.
Motivation: To pay off her debts; and she is wracked by social anxiety
Ideals: Pacifist, Philantrophist. Flaws: Impulsive, Fearful. Bonds: Attractive, Debt. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Rich purple corundum (900 gp). Black pearl (1200 gp). Red-brown spinel (60 gp). 1 Minor magic item.
Raam Fear, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and he perpetually has his hand crossbow ready. He has styled his chestnut hair well, parting it to the left. He is baby faced.
Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to loving parents in a slum to the north. Raam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Poor, Nature. Occupation: Baker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Auran, Gnome, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Sard (80 gp). Hematite (10 gp). Black pearl (200 gp).
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