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Advanced [show]


Zaffrab Welber, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy blue suit and is in decent physical shape. He has brown hair. His amber eyes are passionate and lively.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The war was a terrible time for him, and Zaffrab does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels kind of lost in life; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Depressed. Bonds: Attractive, Military, Rich. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Zaffrab Welber, Male Gnome Expert 6
Small (3'3") Gnome, Chaotic Good (CR 6)
Armor Class 12
Hit Points 45 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)15 (+2) 10 (+0)13 (+1)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Terran, Goblin
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears a faded coat and loose pants complete with wide-brimmed hat and is in decent physical shape. His white hair is thinning but still full. His violet eyes are slightly larger than normal.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Guard.

Motivation: Money/treasure; and someone believes him a fraud

Flaws: Impulsive. Bonds: Attractive, Rich, Job, Enemies. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Barendd Dankil, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)11 (+0) 15 (+2)9 (-1)
Skills Athletics +0, Investigation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Arannis Goltorah, Male Elf [Permalink]

Personal [hide]

Description: This eastern man wears a fancy blue suit. His clothes are grease stained in places. He has a small bristly mustache and wavy white hair. His eyes are green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he desires power and/or immortality

Ideals: Passionate, Joker. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Sellsword

Voice: Old Prospector

Attributes [hide]

Arannis Goltorah, Male Elf Ranger 8
Medium (4'8") Elf, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 16 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)15 (+2) 15 (+2)16 (+3)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Terran, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp.


Social Check DCs


Oda Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She has a slight overbite and is overall scrawny. Her hair is long and auburn with streaks of chestnut, and is pulled back with small tan clips. Her eyes are violet.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Oda lived on a farm with her mother, near the main road leading to a nearby town. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Due to her spouse's obsession with being a Fortune-teller they were divorced and she won custody of their son. She worked as a Dilettante, and she later adopted a second son.

Motivation: To share knowledge with the world; and her relatives are trying to arrange a marriage

Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Attractive, Family, Rich. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

Oda Sympony, Female Gnome Cleric 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)8 (-1) 12 (+1)18 (+4)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Margery Reed, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a brown shirt with thin green vertical stripes and blue pants. Her top hat is riddled with cuts and holes. She has gleaming, smiling green eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She takes great joy in being the best Glassblower in town.

History: Gifted from a young age, Margery studied abroad. When money was particularly tight she was walking through alleys when she overheard a Glassblower hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She became a Glassblower soon after.

Motivation: Sabotage a competitor; and expand her business

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Margery Reed, Female Human Adept 2
Medium (5'4") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)17 (+3) 16 (+3)14 (+2)
Skills Deception +4, Nature +5
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 110 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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