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Emerald Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man typically wears a sleeveless long coat of deep pastel leather and dull blue iron scale mail, and a wedding ring on his left hand. His orange fur is lengthy and is close to two feet long. His face is scarred and worn.

Personality: Eccentric and domineering, Emerald will drive conversation. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Tanner, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 8 years later his spouse died after the birth of his son. Heartbroken, Emerald never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: In love, Poor. Occupation: Bookbinder

Voice: Low rumbling, strings words together

Attributes [hide]

Emerald Shore, Male Tabaxi Bard 2
Medium (5'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)10 (+0) 11 (+0)10 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 260 gp. 1 Half-Plate.


Social Check DCs


Trym Shelley, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. He sports a long red beard, and similarly colored long hair. His face is scarred and worn.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his mother was called into army service. His mother had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: He has money and likes to spend it; and to be a cartwright again

Flaws: Ugly. Bonds: Enemies, Rich, Military, Job. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Trym Shelley, Male Human Ranger 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Stealth +1, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 20 gp.


Social Check DCs


Finellen Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a brown shirt with thin blue vertical stripes and brown pants. She has styled her golden hair well, parting it to the right. Her eyes, though not visible through her cowl, are brown.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born at the edge of vast plains. She moved out north to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.

Motivation: She is a bit of a kleptomaniac; and wants her loneliness to end

Ideals: Professionalism. Flaws: Sensitive. Bonds: Nature, Criminal record, Has a crush. Occupation: Detective

Voice: Speaks with back of mouth

Attributes [hide]

Finellen Eversharp, Female Dwarf Commoner 5
Medium (4'0") Dwarf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 16 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Arcana +5, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oren Underbough, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears red cloth garments or leather armor. He sports a flattop hair cut. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He feeds upon the attention of others.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to travel the world and help people.

Motivation: He feels kind of lost in life; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist, Artistic. Flaws: Depressed. Bonds: Attractive, Criminal record. Occupation: Bather

Voice: Speaks with lips pursed

Attributes [hide]

Oren Underbough, Male Halfling Paladin 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 42 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)16 (+3) 16 (+3)14 (+2)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Terran, Sylvan, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Mozikth Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He carries a battered greatsword and tarnished mace as well. He wears a top hat to hide his balding. His red eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful necromancer made him what he is. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he is greedy

Ideals: Fighting. Bonds: Family, Rich, Mentor, Nature, Religious. Occupation: Sellsword

Voice: Stutters

Attributes [hide]

Mozikth Hashphronyxadyn, Male Dragonborn Barbarian 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 6 (-2)18 (+4) 11 (+0)13 (+1)
Skills History +6, Performance +3
Senses Passive Perception 10
Languages Common, Gnoll, Goblin, Auran, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp.


Social Check DCs

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