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NPC Generator

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Advanced [show]


Patrin Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. His crest is black and curly. His eyes are gold and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Actor profession.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Assassin for hire.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Passionate. Bonds: Immigrant, Job, Poor. Occupation: Assassin

Voice: Slurs words

Attributes [hide]

Patrin Orexijandilin, Male Dragonborn Paladin 9
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 55 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 12 (+1)5 (-3)
Skills Perception +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Ramsay, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his right hand. His white hair, when down, is lengthy. This hazel eyed northerner is not easily forgotten.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep.

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Adventurer, In love. Occupation: Scribe

Voice: Can't modulate volume

Attributes [hide]

Justin Ramsay, Male Human Wizard 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +0, Nature +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp. 1 Darkwood Shield.


Social Check DCs


Charles Elsing, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'7" and muscular, this western man wears violet painted combat armor at almost all times. His tied-back hair is auburn. His blue eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father

Ideals: Athletic, Entrepeneur. Flaws: Impulsive. Bonds: Family. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Charles Elsing, Male Half-Elf Sorcerer 15
Medium (5'7") Half-Elf, Neutral Evil (CR 15)
Armor Class 14
Hit Points 32 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 11 (+0)15 (+2) 10 (+0)8 (-1)
Skills Deception +4, Survival +5
Senses Passive Perception 10
Languages Common, Elven, Infernal, Aquan
Attacks Melee +9 / 4d8+4, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666666

Possessions: 4000 gp. Pink pearl (130 gp). Obsidian (6 gp). Violet garnet (1600 gp). White pearl (130 gp). Deep blue spinel (1600 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man wears a fancy tan suit. His clothes are grease stained in places. His white hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is overprotective of those who hire his services. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Fonkin's homeland. Fonkin decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fonkin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home

Ideals: Fighting, Gifted. Bonds: Attractive, Poor, Immigrant, Guardian. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Fonkin Scheppen, Male Gnome Wizard 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 19 (+4)13 (+1) 8 (-1)16 (+3)
Skills Athletics +3, Deception +5
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 9000 sp. Hematite (11 gp). Lapis lazuli (11 gp). Chrysoprase (40 gp). Rose (40 gp). 1 Minor magic item.


Social Check DCs


Whurdred Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sai, just in case. She keeps her silver hair in a flapper bob. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She speaks before she thinks and is too direct. A true patriot, Whurdred would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: A powerful brothel owner made her what she is. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She then took over the family business and is one of the better Stableman for hire.

Motivation: She wants nothing more than to rejoin the army; and to prove her worth to the world

Flaws: Impulsive. Bonds: Attractive, Military, Mentor. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Whurdred Battlehammer, Female Dwarf Druid 3
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)14 (+2) 8 (-1)14 (+2)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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