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NPC Generator

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Advanced [show]


Silaqui Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She carries a battered sword and tarnished falchion as well. She has done her best to style her black hair to look like a famous performer. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised in a white middle class family as the only child. When money was particularly tight she was walking through alleys when she overheard a Slave Trader hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silaqui fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Impulsive, Mundane. Bonds: Poor, Attractive. Occupation: Slave Trader

Voice: Low range voice

Attributes [hide]

Silaqui Iranapha, Female Elf Warlock 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)9 (-1) 13 (+1)9 (-1)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Leaf Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown tunic with white highlights, and long brown pants that bunch up around his shoes. He sports a flattop fur cut. His copper eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The war was a terrible time for him, and Leaf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His religion dominates his actions.

Flaws: Cynical, Depressed. Bonds: Attractive, Military, Religious, Enemies. Occupation: Hunter

Voice: Sensual and smooth

Attributes [hide]

Leaf Wind, Male Tabaxi Rogue 10
Medium (5'7") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 63 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 17 (+3)12 (+1) 18 (+4)10 (+0)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +1 / 3d6-3, Ranged +4 / 3d6+0, Grapple +4

Possessions: 1900 gp.


Social Check DCs


Gormogord TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has a long auburn beard with little hanging trinkets. His amber unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Gormogord was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To be a Body Guard again; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job, In love. Occupation: Painter

Voice: Switch between two voices

Attributes [hide]

Gormogord TellPenny, Male Halfling Druid 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Veit Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears many layers of old clothing at all times. He has a hunchback. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to loving parents in a slum to the north. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He inherited the family business which he has now maintained for 3 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Criminal record, Job. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Veit Rumnaheim, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)11 (+0) 11 (+0)14 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1200 sp.


Social Check DCs


Kathra Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 3'9" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears a feathered hat to hide her balding. She has violet eyes.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She feeds upon the attention of others.

History: Kathra lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Ruler, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now spends her time doing works of charity.

Motivation: She feels that her past leaves her morally obligated to help; and her spouse's relatives view her with great suspicion

Ideals: Philantrophist. Bonds: Rich, Attractive, Family, Criminal record. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Kathra Balderk, Female Dwarf Monk 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)14 (+2) 12 (+1)8 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 pp. 1 Masterwork Common Melee.


Social Check DCs

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