Jheri Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is dressed in an above average manner. She wears a small hat to hide her balding. She wears round tiny glasses practically rammed into her face.
Personality: She is overprotective of those who hire her services. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born on a small isolated farm. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.
Motivation: To unite with her brother; and wants to raise her children well
Flaws: Impulsive. Bonds: Attractive, Guardian, Nature, Family. Occupation: Ploughman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp.
Euron Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears bulky green painted plate armor. His red hair is still thick. He has red eyes.
Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. As long as the job gets done he does not care how it got done.
History: Euron was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Professionalism, Persistence, Entrepeneur, Optimist. Bonds: Job. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 10)
Armor Class 13
Hit Points 32 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 18 (+4) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Infernal, Undercommon, Aquan, Auran
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp. Jade (140 gp). Red garnet (140 gp). Chalcedony (80 gp). Tourmaline (140 gp). Coral (140 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item.
Heian Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He typically wears a sleeveless long coat of deep tan leather and dull yellow iron scale mail, marred by beers. His white hair is heavily combed to the right. His brown eyes peer out from beneath his Stetson tan hat.
Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the north to a Guard, Heian learned a great deal about his mother's area of expertise. Through the years after Heian was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Heian's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Guard
Voice: American accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Dwarven, Abyssal, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Ronobe Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her sword. She has styled her purple hair well, parting it to the left. She has a tattooed face.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She believes the world needs to unite to get rid of dire rats once and for all.
History: Born to a pair of adventurers, Ronobe grew up listening to her father's many stories. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Ronobe was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and obtaining odd cultural half-orc artifacts is her passion
Flaws: Emotional, Insane. Bonds: Enemies, Adventurer. Occupation: Blacksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 7)
Armor Class 13
Hit Points 40 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Terran, Ignan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 8000 sp. Amber (40 gp). Chrysoprase (30 gp). Banded agate (13 gp).
Olivia Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears tight fitting clothing which further accentuates her frame. She keeps her brown hair in a pixie cut. She has a dull look in her hazel eyes.
Personality: Olivia speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born the only child of a wealthy merchant. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Retire the richest woman in the north; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Impeccable, Entrepeneur. Flaws: Forgetful. Bonds: Attractive, Criminal record. Occupation: Beggar
Voice: French accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 12)
Armor Class 14
Hit Points 36 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 4 (-3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 2000 gp. Bloodstone (60 gp). Chrysoprase (60 gp). Chalcedony (60 gp). Chalcedony (60 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!