Robbie Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. With bright chestnut hair. Her eyes are a pleasant amber.
Personality: Her tongue was cut out and she uses sign language. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was raised in a white middle class family as the only child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she is content
Flaws: Ugly, Disease, Shy, Mundane. Bonds: Rich. Occupation: Jeweler
Voice: Speaks with a cold
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 17 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Golden yellow topaz (1000 gp). Violet garnet (1000 gp). Banded agate (16 gp). 1 Minor magic item.
Smoking Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears bulky brown painted plate armor and is in decent physical shape. His brown fur is thinning but still full. His eyes are hazel and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Gardener, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Professionalism, Persistence. Bonds: Adventurer, Poor, Family. Occupation: Soapmaker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 8)
Armor Class 10
Hit Points 41 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 500 gp. Peridot (30 gp). Blue quartz (4 gp). Brown-green garnet (80 gp). Violet garnet (500 gp). Eye agate (4 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man wears a red vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His clothes are grease stained in places. He has a golden handlebar mustache and slicked back golden hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 6 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp.
River Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a robe, a symbol of magic around her neck, and a sickle on her belt. Her fur is brown, silky, and of moderate length. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: River was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Servant
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Amethyst (80 gp). Citrine (40 gp).
Nella Copeland, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 5'1" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her left hand appears badly burned and disfigured. Her red hair is styled in orderly dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She is able to fit into much smaller and tighter spaces than normal.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her druidic abilities were realized during a raid on her village. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and retire the richest woman in the west
Ideals: Entrepeneur, Justice, Gifted. Flaws: Insomniac. Occupation: Roofer
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 12 (+1) | 9 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
