Barbena Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents, and carries nunchakus. Sporting a black mohawk this woman's hair draws a lot of attention. Her eyes, though not visible through her cowl, are blue.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born in the west her family was never financially stable. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Barbena fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove her worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Baker
Voice: Sleepy voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 19 (+4) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. 1 Spyglass. 1 Bullseye lantern. 1 Good lock. 1 Hourglass.
Loopmottin Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She wears baggy tan pantaloons and a black scarf. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair is still thick. Her fair skin shows little sign of her aristocratic breeding.
Personality: She will rave to anyone who will listen. She invites people to come help in her community garden.
History: Sold as a small child to a wizard, Loopmottin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.
Motivation: Marry her sister to traveling adventurers; and she is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Sellsword
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Rose (60 gp). 2 Tanglefoot bags. 7 Acid flasks. 4 Smokesticks.
Brakka Huxley, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman has a large white mantle and cape that has been intricately interwoven into her violet robe, and a wedding ring on her left hand. Her chestnut hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: A deeply religious woman she believes everything happens for a reason. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born on a small isolated farm. Her mother was a mechanic, and taught her how to fix just about anything. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions; and her relatives are trying to arrange a marriage
Ideals: Persistence. Bonds: In love, Religious, Family, Nature. Occupation: Mayor
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 pp.
Crampernap Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'5" and is a bit bulky. He is very muscular particularly in the legs. He dresses in blue turtlenecks beneath a white coat with grey slacks. He keeps his long red hair kept up in a rat tail. His green unseeing eyes seem to look past you.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Crampernap was born with his father's beautiful face. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Disease, Shy. Bonds: Military, Attractive. Occupation: Jeweler
Voice: Russian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 11)
Armor Class 12
Hit Points 73 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2200 gp. Tiger eye turquoise (16 gp). Zircon (40 gp). Aquamarine (1400 gp). Red garnet (80 gp). Smoky quartz (40 gp). Violet garnet (1400 gp).
Adrie Crane, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears yellow leather gloves, a yellow jacket, and tight pants and is in decent physical shape. She keeps her blonde hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Adrie lived on a farm with her mother, near the main road leading to a nearby town. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Due to her spouse's obsession with being a Brewer they were divorced and she won custody of their son. She worked as a Fortune-teller, and she later adopted a second son.
Motivation: Her relatives are trying to arrange a marriage; and she feels kind of lost in life
Flaws: Depressed, Insane. Bonds: Attractive, Enemies, Family. Occupation: Fortune-teller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 5 (-3) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 2000 cp. 1 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!