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Advanced [show]


Conrad Woods, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, black shirt, and green tie, and he perpetually has his sai ready. He wears a deerstalker hat to hide his balding. This gray eyed northerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He works hard and plays hard.

History: When he was but 6 years old his parents immigrated from the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting, Joker. Flaws: Hedonist. Bonds: Immigrant, Job. Occupation: Actor

Voice: German accent

Attributes [hide]

Conrad Woods, Male Human Warrior 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. Red spinel (130 gp). 4 Holy water.


Social Check DCs


Gormogord Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right arm. He prefers to wear red clothing when he does not wear armor. His moppish red hair is in a traditional bowl cut. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the west to a Sage, Gormogord learned a great deal about his father's area of expertise. His childhood dream was to be a Guard, but he was a colossal failure. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and wants to work out more often

Ideals: Justice, Logical, Athletic. Bonds: Job, Has a crush. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Gormogord Quickstep, Male Halfling Warlock 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 8 (-1)12 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling, Elven, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 7000 sp.


Social Check DCs


Shane Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears yellow cloth garments or leather armor. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born on a small isolated farm. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Shane was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: His spouse's relatives view him with great suspicion; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted. Flaws: Ugly. Bonds: Family, Nature, Enemies. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Shane Tiltathana, Male Half-Elf Barbarian 5
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 10 (+0)15 (+2)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. Freshwater pearl (12 gp). Black pearl (1400 gp). Peridot (70 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Two Llamas In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a well pressed and immaculate suit (or dress). Her cinnamon fur is slicked back into a classic pompadour. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is lazy and tries to find solutions quickly.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Unemployed kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of giants

Flaws: Ugly, Lazy. Bonds: Criminal record, Religious, Enemies. Occupation: Unemployed

Voice: Sleepy voice

Attributes [hide]

Two Llamas In the Morning, Female Tabaxi Warlock 3
Medium (5'11") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 10 (+0)6 (-2)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Mara Aloro, Female Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Elf, and stands approximately 5'1". She is well dressed, but even with her fine clothing she looks run-down, and her gloved hand is found clutching a shortspear. Her long golden hair reaches down to her waist. Her ears are large.

Personality: Stoic and calm, she prefers to meditate than take action. She is obsessed with a lost civilization.

History: Sold as a small child to a wizard, Mara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Mara was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Mara's father didn't care for her much, and the feeling was mutual. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Mara Aloro, Female Elf Bard 3
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)9 (-1) 12 (+1)12 (+1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp. Silver pearl (160 gp). Jet (160 gp). Emerald (800 gp).


Social Check DCs

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