Rieta Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a long, black cloak. Her attire stands in sharp contrast to her halberd, which is beautifully polished and possesses an ornate carving of a clover on it. Her dark red hair is drawn into a tight pony tail with a clover scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She can speak with the recently deceased. A true patriot, Rieta would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Rieta was born the youngest of three triplets. Her parents enrolled her in a Commoner school at a young age so that she could practice her divine talents. She now travels the world, in search of power and loot.
Motivation: She wants nothing more than to rejoin the army; and she wants to meet her childhood hero
Ideals: Gifted. Bonds: Military, Family, Adventurer. Occupation: Gardener
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 260 gp. 2 Thunderstones.
Dûsh Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears black painted combat armor at almost all times. He is an epitome of beauty. He keeps his auburn hair in a flapper bob. His violet eyes have a joyful gleam in them most of the time.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.
History: The child of southern immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets.
Ideals: Philantrophist. Bonds: Attractive, Guardian, Immigrant. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 39 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 2 (-4) |
Senses Passive Perception 11
Languages Common, Orc, Ignan, Auran
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 400 gp. Golden yellow topaz (1000 gp). Red-brown spinel (70 gp). Emerald (400 gp). Azurite (16 gp). 1 Minor magic item.
Mardnab Ningel, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'2", this woman wears a faded coat and loose pants complete with small hat. Her auburn hair is wavy and long. She has violet eyes and a blue hat with a white feather.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Due to her spouse's obsession with being a Bellfounder they were divorced and she won custody of their son. She worked as a Layabout, and she later adopted a second son.
Motivation: She wants to get laid; and marry her sister to traveling adventurers
Ideals: Philantrophist. Flaws: Insane. Bonds: Slave, Family, Has a crush. Occupation: Layabout
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 4000 cp.
Gunter Hayley, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears baggy brown pantaloons and a red scarf. His clothes are grease stained in places. He keeps his long golden hair kept up in a rat tail. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Persistence, Fighting. Bonds: Poor, Immigrant. Occupation: Engraver
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 79 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 330 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold and topaz bottle stopper cork (1000 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp).
Aura Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear pastel pants and tee shirts. His fur is greying and his face has many wrinkles. His copper eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich northern family. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To be a Slave Trader again; and his relatives are trying to arrange a marriage
Ideals: Gifted. Bonds: Rich, Family, Job. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 42 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 130 pp. Silver comb with moonstones (100 gp). Gold and topaz bottle stopper cork (1400 gp). 1 Minor magic item.
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